Prices updated today
Dice Throne: Adventures
Roxley · 2020Expansion
1–490–120 min8+ yrs2.6/5 complexity8.1 BGG9,3 KCo-op
⚡ short answer
How do you play Dice Throne: Adventures?
The primary objective is to defeat the boss, the Vault Witch, by reducing her health to zero. Players must strategically use their hero's abilities and manage resources to overcome the boss's attacks and defensive capabilities.
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FromRON 409· 3 shops
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players choose a hero, set up their hero board, and the boss board is prepared with specific health and combat points.
The rules, step by step
Setup
Each player selects a hero and sets up their individual hero board, including placing their health tracker at 50 and combat points at 0. The boss board, in this case, the Vault Witch, is prepared with 45 health and 2 combat points, as per the rules for a boss battle. Players draw four cards to start their hand. No upgraded cards are included in the player's deck, and the boss does not start with any King's Hand cards.
Objective
The primary objective is to defeat the boss, the Vault Witch, by reducing her health to zero. Players must strategically use their hero's abilities and manage resources to overcome the boss's attacks and defensive capabilities.
On your turn
A player's turn begins with gaining combat points and drawing a card. During the offensive roll phase, players roll their dice, with up to three re-rolls, to achieve specific combinations that activate their hero's abilities. These abilities can deal damage, apply status effects, or provide other strategic advantages. Combat points can be spent to upgrade abilities or play 'Not This Time' cards to prevent damage. The boss also takes a turn, flipping a card to determine its actions, which may involve rolling dice to activate its own abilities, dealing damage, or applying negative status effects to the players.
Scoring
Damage is tracked on the boss's health dial. When the boss's abilities are activated, they can deal damage to the player, which is tracked on the player's health dial. Status effects, both positive (like Grim Pursuit and Dreadful) and negative (like Wither and Entangle), are applied to players and the boss, influencing subsequent turns and damage calculations. For example, Grim Pursuit can be spent for additional roll attempts or increased damage, while Wither reduces attack damage.
Game end
The game concludes immediately when the boss's health is reduced to zero, signifying a victory for the player(s). If the player's health drops to zero, the game ends in a loss.
Tips
To maximize effectiveness, players should prioritize upgrading key abilities that synergize with their hero's playstyle. Carefully managing Combat Points is crucial for both offensive upgrades and defensive 'Not This Time' cards. Understanding the boss's roll objectives and potential abilities from its deck allows players to anticipate and counter attacks. Utilizing Grim Pursuit tokens for extra roll attempts or bonus damage at opportune moments can turn the tide of battle. Additionally, being aware of and mitigating negative status effects like Wither and Entangle is vital for survival.
🔬 game anatomy
Complexity2.6 / 5
BGG rating8.1 / 10
Vibe
Co-op
Language dependence
Extensive text — heavy translation needed
Play time
90–120 min
Players
1–4
Recommended age
8+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective is to defeat the boss, the Vault Witch, by reducing her health to zero. Players must strategically use their hero's abilities and manage resources to overcome the boss's attacks and defensive capabilities.
Q2How do you set up the game?
Each player selects a hero and sets up their individual hero board, including placing their health tracker at 50 and combat points at 0. The boss board, in this case, the Vault Witch, is prepared with 45 health and 2 combat points, as per the rules for a boss battle. Players draw four cards to start their hand. No upgraded cards are included in the player's deck, and the boss does not start with any King's Hand cards.
Q3How does a turn work?
A player's turn begins with gaining combat points and drawing a card. During the offensive roll phase, players roll their dice, with up to three re-rolls, to achieve specific combinations that activate their hero's abilities. These abilities can deal damage, apply status effects, or provide other strategic advantages. Combat points can be spent to upgrade abilities or play 'Not This Time' cards to prevent damage. The boss also takes a turn, flipping a card to determine its actions, which may involve rolling dice to activate its own abilities, dealing damage, or applying negative status effects to the players.
Q4How is scoring calculated?
Damage is tracked on the boss's health dial. When the boss's abilities are activated, they can deal damage to the player, which is tracked on the player's health dial. Status effects, both positive (like Grim Pursuit and Dreadful) and negative (like Wither and Entangle), are applied to players and the boss, influencing subsequent turns and damage calculations. For example, Grim Pursuit can be spent for additional roll attempts or increased damage, while Wither reduces attack damage.
Q5When and how does the game end?
The game concludes immediately when the boss's health is reduced to zero, signifying a victory for the player(s). If the player's health drops to zero, the game ends in a loss.
Q6What tips are there for beginners?
To maximize effectiveness, players should prioritize upgrading key abilities that synergize with their hero's playstyle. Carefully managing Combat Points is crucial for both offensive upgrades and defensive 'Not This Time' cards. Understanding the boss's roll objectives and potential abilities from its deck allows players to anticipate and counter attacks. Utilizing Grim Pursuit tokens for extra roll attempts or bonus damage at opportune moments can turn the tide of battle. Additionally, being aware of and mitigating negative status effects like Wither and Entangle is vital for survival.
Q7How much does Dice Throne: Adventures cost?
Dice Throne: Adventures costs between 409 and 509 RON across Romanian stores.
Q8Where can I buy Dice Throne: Adventures cheapest?
The lowest price for Dice Throne: Adventures right now is 409 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play Dice Throne: Adventures?
Dice Throne: Adventures is a expansion for base-game game, for 1–4 players, taking ~90–120 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Dice Throne: Adventures — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Dice Throne: Adventures support?
Dice Throne: Adventures is played by 1–4 players.
💰 4 shops
All prices
4 shops · sorted by priceupdated today
Dragon GamesCHEAPESTEnglish edition
Dice Throne Adventures (Limba Engleza)
free over RON 199
● in stock
RON 409
Regatul JocuriloreasyboxCultural voucher
Dice Throne Adventures (2020 Edition)
free over RON 149
● in stock
RON 449
The Guild HallENGLS Locker
Dice Throne: Adventures (Extensie) - EN
shipping RON 25
● in stock
RON 509
The Guild HallEnglish editionGLS Locker
Dice Throne: Adventures (Extensie) - EN
shipping RON 25
● in stock
RON 509
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Price history
See price by edition
Price trend over the last 90 days: minimum 388 lei, maximum 649 lei, now 460 lei.
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