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Diplomacy

Diplomacy

The Avalon Hill Game Co · 1959
2–7360 min12+ yrs3.3/5 complexity7.0 BGG#887 BGG25,9 KStrategy
short answer

How do you play Diplomacy?

The primary objective in Diplomacy is to be the first player to achieve control over 18 supply centers at the end of an autumn turn. Supply centers are critical as they determine a player's ability to build new units and maintain their existing forces. Players must strategically expand their territories, often through negotiation and military action, to accumulate enough supply centers to declare victory. This requires careful planning, alliance-building, and sometimes, betrayal.

To find the best price for Diplomacy, howtoplay.ro compares deals from Romanian shops every day.

FromRON 329· 2 shops
Above average — wait+44% vs 90-day avg
Diplomacy box art
official art · The Avalon Hill Game Co
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the game board, which is a map of Europe, on a flat surface, and distribute the seven nations' pieces (England, France, Italy, Austria-Hungary, Turkey, Russia, and Germany) to the players, with each nation starting with three territories, except Russia, which starts with four.

The rules, step by step

Setup
To set up Diplomacy, first place the game board, which is a detailed map of Europe, on a flat surface. Each of the seven nations (England, France, Italy, Austria-Hungary, Turkey, Russia, and Germany) is assigned to a player, with each player receiving their corresponding colored pieces. Initially, each nation starts with control over three territories, except for Russia, which begins with four. These starting territories are marked on the board and represent the initial supply centers and unit placements for each player. Players also receive a set of blank order sheets to write down their moves and negotiations in secret.
Objective
The primary objective in Diplomacy is to be the first player to achieve control over 18 supply centers at the end of an autumn turn. Supply centers are critical as they determine a player's ability to build new units and maintain their existing forces. Players must strategically expand their territories, often through negotiation and military action, to accumulate enough supply centers to declare victory. This requires careful planning, alliance-building, and sometimes, betrayal.
On your turn
Each year in Diplomacy is divided into two main phases: Spring and Autumn. Both phases share three initial sub-phases: Diplomacy, where players engage in private negotiations and form alliances; Writing Orders, where each player secretly writes down their units' actions (hold, move, support, or convoy); and Executing Orders, where all orders are revealed simultaneously and resolved based on a set of rules. The Autumn phase includes an additional sub-phase for Retreats and Disbanding, where units forced out of a territory must retreat to an adjacent unoccupied territory or be disbanded. Finally, there is a Building and Disbanding Units sub-phase, where players adjust their unit count based on the number of supply centers they control.
Scoring
Scoring in Diplomacy is directly tied to the control of supply centers. At the end of each autumn turn, players count the number of supply centers they control. This count determines how many units they can maintain and how many new units they can build. If a player controls more supply centers than units, they can build new units in their home supply centers. Conversely, if they control fewer supply centers than units, they must disband units until their unit count matches their supply center count. The ultimate goal is to control 18 supply centers, which signifies dominance over Europe.
Game end
The game concludes when a single player successfully controls 18 or more supply centers at the end of an autumn turn, declaring them the sole victor. Alternatively, if players find themselves in a stalemate or wish to conclude the game without a clear winner, they can collectively agree to a draw. This often happens in long, complex games where no single player can achieve the required 18 supply centers due to strong alliances or strategic deadlocks.
Tips
Success in Diplomacy heavily relies on effective communication and negotiation. Players should actively engage in diplomacy, forming and breaking alliances as strategic needs dictate. It's crucial to calculate movements and potential conflicts carefully, as all unit actions are resolved simultaneously, leading to unexpected outcomes. Players should also be mindful of the 'no-retreat' rule in certain situations and the importance of supply centers for unit management. Mastering the art of persuasion and understanding the nuances of each player's intentions are key to navigating the game's intricate political landscape.
game anatomy
Complexity3.3 / 5
BGG rating7.0 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
360 min
Players
2–7
Recommended age
12+ yrs
BGG rank
#887
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective in Diplomacy is to be the first player to achieve control over 18 supply centers at the end of an autumn turn. Supply centers are critical as they determine a player's ability to build new units and maintain their existing forces. Players must strategically expand their territories, often through negotiation and military action, to accumulate enough supply centers to declare victory. This requires careful planning, alliance-building, and sometimes, betrayal.
Q2How do you set up the game?
To set up Diplomacy, first place the game board, which is a detailed map of Europe, on a flat surface. Each of the seven nations (England, France, Italy, Austria-Hungary, Turkey, Russia, and Germany) is assigned to a player, with each player receiving their corresponding colored pieces. Initially, each nation starts with control over three territories, except for Russia, which begins with four. These starting territories are marked on the board and represent the initial supply centers and unit placements for each player. Players also receive a set of blank order sheets to write down their moves and negotiations in secret.
Q3How does a turn work?
Each year in Diplomacy is divided into two main phases: Spring and Autumn. Both phases share three initial sub-phases: Diplomacy, where players engage in private negotiations and form alliances; Writing Orders, where each player secretly writes down their units' actions (hold, move, support, or convoy); and Executing Orders, where all orders are revealed simultaneously and resolved based on a set of rules. The Autumn phase includes an additional sub-phase for Retreats and Disbanding, where units forced out of a territory must retreat to an adjacent unoccupied territory or be disbanded. Finally, there is a Building and Disbanding Units sub-phase, where players adjust their unit count based on the number of supply centers they control.
Q4How is scoring calculated?
Scoring in Diplomacy is directly tied to the control of supply centers. At the end of each autumn turn, players count the number of supply centers they control. This count determines how many units they can maintain and how many new units they can build. If a player controls more supply centers than units, they can build new units in their home supply centers. Conversely, if they control fewer supply centers than units, they must disband units until their unit count matches their supply center count. The ultimate goal is to control 18 supply centers, which signifies dominance over Europe.
Q5When and how does the game end?
The game concludes when a single player successfully controls 18 or more supply centers at the end of an autumn turn, declaring them the sole victor. Alternatively, if players find themselves in a stalemate or wish to conclude the game without a clear winner, they can collectively agree to a draw. This often happens in long, complex games where no single player can achieve the required 18 supply centers due to strong alliances or strategic deadlocks.
Q6What tips are there for beginners?
Success in Diplomacy heavily relies on effective communication and negotiation. Players should actively engage in diplomacy, forming and breaking alliances as strategic needs dictate. It's crucial to calculate movements and potential conflicts carefully, as all unit actions are resolved simultaneously, leading to unexpected outcomes. Players should also be mindful of the 'no-retreat' rule in certain situations and the importance of supply centers for unit management. Mastering the art of persuasion and understanding the nuances of each player's intentions are key to navigating the game's intricate political landscape.
Q7How much does Diplomacy cost?
Diplomacy costs between 329 and 359 RON across Romanian stores.
Q8Where can I buy Diplomacy cheapest?
The lowest price for Diplomacy right now is 329 RON at Krit. The Prices tab lists every store currently tracking it.
Q9How do you play Diplomacy?
Diplomacy is a bluffing game, for 2–7 players, taking ~360 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Diplomacy — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Diplomacy support?
Diplomacy is played by 2–7 players.
5 shops

All prices

Above average — wait+44% vs 90-day avgHow we compute this
5 shops · sorted by priceupdated today
KritCHEAPESTSelf-published English edition 1959
Diplomacy (1959, EN)
free over RON 190
RON 329
Red Goblineasybox
Diplomacy
free over RON 150
RON 359
ozone.roaffiliateeasyboxFANbox
Joc de societate Diplomacy - Strategie
RON 87
Buyout of stock
ozone.roCHECKED 30 DAYS AGOaffiliateeasyboxFANbox
Joc de societate Diplomacy - Strategie
RON 144
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The Guild Hall50th anniversary editionGLS Locker
Diplomacy - EN
RON 149
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Regatul JocurilorAnniversaryeasyboxCultural voucher
Diplomacy 50th Anniversary Edition
RON 159
Buyout of stock
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Second-hand · from €13 · 1 listing · 80% below avg new price
🚚 Free shipping over RON 190

Price history

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Price trend over the last 90 days: minimum 70 lei, maximum 359 lei, now 70 lei.

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