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Divine Right: Ambassador Personality Cards and Siege Train Counters

Divine Right: Ambassador Personality Cards and Siege Train Counters

Tactical Studies Rules (TSR) · 1980Expansion
2–60 min0+ yrs8.6 BGG25KidsStrategy
short answer

How do you play Divine Right: Ambassador Personality Cards and Siege Train Counters?

Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980). The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right.

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Divine Right: Ambassador Personality Cards and Siege Train Counters box art
official art · Tactical Studies Rules (TSR)

Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980).

The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right. Each player receives an ambassador personality card at the start of the game. The cards specify various advantages and disadvantages (including die-roll modifiers) for each ambassador.

The 12 siege train counters are attributed to Freeman's gaming group, the White Mountain Gamers of Washington state. In addition to the rules for the use of the siege train counters, a couple of other variations for the Divine Right siege rules are proposed.

Both sets of variant components are printed on a single cardstock sheet bound between pages 6 and 7 of the magazine.

The Dragon #34 referred to itself as "the Divine Right issue", as it also contained a number of other articles about the game, including:

 Designer Glenn Rahman's suggested changes to the 1979 edition published by TSR
 The official second edition rules changes from the TSR design department
 Tom Wham's proposed optional rules that did not make it into the published game
 Two articles suggesting a number of gameplay variants

— User Summary

game anatomy
BGG rating8.6 / 10
Vibe
KidsStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
2–6
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Divine Right: Ambassador Personality Cards and Siege Train Counters cost?
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Q2Where can I buy Divine Right: Ambassador Personality Cards and Siege Train Counters cheapest?
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Q3How do you play Divine Right: Ambassador Personality Cards and Siege Train Counters?
Divine Right: Ambassador Personality Cards and Siege Train Counters is a expansion for base-game game, for 2–6 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Divine Right: Ambassador Personality Cards and Siege Train Counters — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Divine Right: Ambassador Personality Cards and Siege Train Counters support?
Divine Right: Ambassador Personality Cards and Siege Train Counters is played by 2–6 players.
Q5How long does a game of Divine Right: Ambassador Personality Cards and Siege Train Counters take?
A game of Divine Right: Ambassador Personality Cards and Siege Train Counters takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Divine Right: Ambassador Personality Cards and Siege Train Counters for?
Divine Right: Ambassador Personality Cards and Siege Train Counters is recommended from age 0.
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