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Don't L.L.A.M.A. Dice

Don't L.L.A.M.A. Dice

AMIGO · 2021
2–620 min8+ yrs1.1/5 complexity6.6 BGG#3.515 BGG3,9 KPartyFamily
short answer

How do you play Don't L.L.A.M.A. Dice?

With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points.

To find the best price for Don't L.L.A.M.A. Dice, howtoplay.ro compares deals from Romanian shops every day.

Don't L.L.A.M.A. Dice box art
official art · AMIGO

With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.

In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then:

If one or more of the dice match the cards in front of you, you can discard one card for each matching die.
If you roll three llamas, you can discard one point token that you've collected.
If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display.
If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round.

If you quit the round, you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty, when someone discards their final card, or when all players have quit. (When all but one player have quit, the final player can keep taking turns as long as they like, but if none of the dice match cards in their row, then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards, and points equal to the card value, with each number card counting only once. If you discarded all of your cards, you can discard a previously collected point token. (Tokens are worth either 1 or 10 points, and you can always swap ten 1s for a 10 token.)

You play multiple rounds until one player has collected 40 or more points, at which time the player with the fewest points wins.

game anatomy
Complexity1.1 / 5
BGG rating6.6 / 10
Vibe
PartyFamily
Language dependence
No in-game text needed
🌐 plays without English
Play time
20 min
Players
2–6
Recommended age
8+ yrs
BGG rank
#3.515
from Trișache · verified

Frequently asked questions

Q1How much does Don't L.L.A.M.A. Dice cost?
No store is currently tracking Don't L.L.A.M.A. Dice. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Don't L.L.A.M.A. Dice cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Don't L.L.A.M.A. Dice?
Don't L.L.A.M.A. Dice is a dice game, for 2–6 players, taking ~20 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Don't L.L.A.M.A. Dice — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Don't L.L.A.M.A. Dice support?
Don't L.L.A.M.A. Dice is played by 2–6 players.
Q5How long does a game of Don't L.L.A.M.A. Dice take?
A game of Don't L.L.A.M.A. Dice takes about 20 minutes. (The first game doesn't count. It never counts.)
Q6What age is Don't L.L.A.M.A. Dice for?
Don't L.L.A.M.A. Dice is recommended from age 8.
Q7How complex is Don't L.L.A.M.A. Dice?
Don't L.L.A.M.A. Dice has a BoardGameGeek complexity of 1.1 out of 5.
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