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Doomed Battalions: ASL Module 11

Doomed Battalions: ASL Module 11

The Avalon Hill Game Co · 1998Expansion
2120 min12+ yrs4.4/5 complexity8.3 BGG1,7 KCouplesStrategy
short answer

How do you play Doomed Battalions: ASL Module 11?

Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system.[...

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Doomed Battalions: ASL Module 11 box art
official art · The Avalon Hill Game Co

Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system.[...]

Doomed Battalions contains:

3 8" x 22" geomorphic mapboards (9, 44, and 45) (1st-2nd edition) / 5 8" x 22" geomorphic mapboards (9, 11, 33, 44, and 45) (3rd-4th  edition)
3 countersheets (2nd edition) / 4 countersheets (3rd-4th edition)
8 ASL scenarios (1st-2nd edition) / 24 ASL scenarios (3rd edition) / 32 ASL scenarios (4th edition)
Chapter H notes for the Allied Minors
Overlays OW1, RR1-RR14, X19-X24 (3 sheets in 4th edition)
20 replacement rules pages for Chapter A & B (4th edition)
updated National Capabilities Chart (4th edition)

3rd & 4th edition note: this edition contains both Doomed Battalions (1st-2nd edition) and The Last Hurrah so the entire Allied Minor OB - infantry, support weapons, guns, and vehicles - is available in one module. Includes an additional countersheet and mapboards 11 & 33.

Doomed Battalions is not a complete game, Beyond Valor , the ASL Rulebook, and several other Advanced Squad Leader ASL boards are required for play.

Scenario List: [3rd & 4th edition only, originally published in The Last Hurrah:] ASL 43 Into the Fray
ASL 44 The Gauntlet
ASL 45 Revenge at Kastelli
ASL 46 Birds of Prey
ASL 47 Rude Awakening
ASL 48 Toujours L'Audace
ASL 49 Piercing the Peel
ASL 50 Age Old Foes

[All editions:] ASL 83 An Uncommon Occurrence
ASL 84 Round One
ASL 85 No Way Out
ASL 86 Fighting Back
ASL 87 Good Night, Sweet Prince
ASL 88 Art Nouveau ASL 89 Rescue Attempt
ASL 90 Pride and Joy

[3rd & 4th edition only, originally from various issues of the ASL Annual, The General, ASL Journal, or Action Packs:] ASL 137 Italian Brothers
ASL 138 Rattle of Sabres
ASL 139 The Weigh In
ASL 140 Round Two
ASL 141 Action at Balberkamp ASL 142 On the Road to Andalsnes
ASL 143 Grebbe End
ASL 144 The Professionals

[4th edition only] 307 Maczek Fire Brigade 308 Riding the Coattails 309 Will to Fight…Eradicated 310 A Polish Requiem 311 Vogt’s Ritterkreuz 312 Sting ‘em at Zingem 313 Airborne Samurai 314 Defeat in Java

(source: MMP website and user's description)

game anatomy
Complexity4.4 / 5
BGG rating8.3 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Doomed Battalions: ASL Module 11 cost?
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Q2Where can I buy Doomed Battalions: ASL Module 11 cheapest?
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Q3How do you play Doomed Battalions: ASL Module 11?
Doomed Battalions: ASL Module 11 is a expansion for base-game game, for 2 players, taking ~120 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Doomed Battalions: ASL Module 11 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Doomed Battalions: ASL Module 11 support?
Doomed Battalions: ASL Module 11 is played by 2 players.
Q5How long does a game of Doomed Battalions: ASL Module 11 take?
A game of Doomed Battalions: ASL Module 11 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Doomed Battalions: ASL Module 11 for?
Doomed Battalions: ASL Module 11 is recommended from age 12.
Q7How complex is Doomed Battalions: ASL Module 11?
Doomed Battalions: ASL Module 11 has a BoardGameGeek complexity of 4.4 out of 5.
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