2 Hour Test Cricket
120m1p2004
A fast tabletop cricket game. A full match - two innings and a run chase - plays in about five minutes. Roll two dice, read a chart, watch the score build over by over.
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A fast tabletop cricket game. A full match - two innings and a run chase - plays in about five minutes. Roll two dice, read a chart, watch the score build over by over.
No arithmetic mid-game. The matchup, pitch, weather and a side's death-overs power all fold into two numbers at the toss. After that you only ever roll 2d6 and read a cell.
A proper required-rate run chase, four batting modes, conditions, injuries, washouts, batting collapses, and close finishes resolved right down to the over.
One engine, any length, any era. A table library carries you from the attritional county cup over 60 overs, through the 40 and 50 over one-day game, to the higher-scoring modern format - pick the table that matches the cricket you want and play it the same way every time.
—description from the publisher
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