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Dune: The Landsraad Maneuver

Dune: The Landsraad Maneuver

The Avalon Hill Game Co · 1990Expansion
2–660–180 min12+ yrs7.9 BGG44Strategy
short answer

How do you play Dune: The Landsraad Maneuver?

Variant of Dune published in The General vol. 26 1 Pieces and cards published on insert. LANDSRAAD (New faction): AT START— 20 tokens in reserves (off-planet). Start with 30 spice.

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Not available new in shops
Dune: The Landsraad Maneuver box art
official art · The Avalon Hill Game Co

Variant of Dune published in The General vol. 26 #1 Pieces and cards published on insert.

LANDSRAAD (New faction):

AT START— 20 tokens in reserves (off-planet). Start with 30 spice.

FREE REVIVAL— 3 tokens.

ADVANTAGE— You have Influence over almost all major powers (except the Fremen) on Dune.

  1. During a turn, you may use your power of Influence during the revival/movement or the battle round.

a. In the revival /movement round, you may order any player to "hold in place". That player will not be able to reclaim tokens from the tanks, ship tokens onto or off Dune, or move his tokens on the mapboard during the round.

b. In the battle round, you may order any player to "hold in place". That player will not be able to attack: anyone during that round, but may defend if attacked by another party.

ALLIANCE — You may not ally with the Fremen (although a third player may be allied to both). Allies may make use of the Lansraad "Optional Advantage" of restricting territories; the same conditions as to who may be affected is imposed.

Leaders and Values: Baron Moat — 6 Earl Viacontc — 5 Administrator — 3 Commissioner — 2 Representative — 1

Disadvantages :

  1. You cannot make use of your power of Influence in both the revival/movement and combat rounds of the same turn (unless able to play a Karama card, to be described later).

  2. You have no power of Influence over the Fremen player, nor may you ever ally with the Fremen player.

Optional Advantage: At the start of any turn, before the Storm marker position is determined, you may declare any non-sietch territory on the mapboard (except for the Polar Sink) "restricted' All tokens that do not belong to the Lansraad player, a Lansraad-allied player, the Fremen player, or are co-existing Bene Gesserit tokens must be moved out of this territory during the upcoming revival/movement turns. Failure to do so results in the tokens being sent to the tanks. With the exception of the above-mentioned token types, tokens may not be moved into the territory during the entire turn. The Lansraad player may not declare the same territory "restricted" for two consecutive turns.

Karama Powers:

  1. When played against the Lansraad player, this prevents him from using his power of Influence or optional "restriction" once. The card would be played right after the Lansraad ordered a player to hold in place or declared a territory restricted.

  2. If the optional special Karama Power rules are used, the Lansraad player may use a Karama card once during the game to use his power of Influence during the revival/movement and combat rounds of the same game turn. The card would be played at the start of the battle round.

game anatomy
BGG rating7.9 / 10
Vibe
Strategy
Play time
60–180 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Dune: The Landsraad Maneuver cost?
No store is currently tracking Dune: The Landsraad Maneuver. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Dune: The Landsraad Maneuver cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Dune: The Landsraad Maneuver?
Dune: The Landsraad Maneuver is a bluffing game, for 2–6 players, taking ~60–180 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Dune: The Landsraad Maneuver — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Dune: The Landsraad Maneuver support?
Dune: The Landsraad Maneuver is played by 2–6 players.
Q5How long does a game of Dune: The Landsraad Maneuver take?
A game of Dune: The Landsraad Maneuver takes about 60–180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Dune: The Landsraad Maneuver for?
Dune: The Landsraad Maneuver is recommended from age 12.

Right now, none of the shops we track sells Dune: The Landsraad Maneuver new.

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