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Dungeon Fighter: Rock and Roll

Dungeon Fighter: Rock and Roll

Cranio Creations · 2015Expansion
1–645–60 min8+ yrs1.8/5 complexity7.6 BGG1,3 KPartyCo-opFamily
short answer

How do you play Dungeon Fighter: Rock and Roll?

The primary objective of Dungeon Fighter: Rock and Roll is for players to collectively defeat a series of monsters, culminating in a final boss, by skillfully throwing dice onto the target board. Players must strategically use their hero's unique abilities, acquired equipment, and spells to maximize damage dealt to monsters while minimizing damage taken by the heroes. The game is cooperative, meaning all players win or lose together.

To find the best price for Dungeon Fighter: Rock and Roll, howtoplay.ro compares deals from Romanian shops every day.

Dungeon Fighter: Rock and Roll box art
official art · Cranio Creations
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the target board, hero card, monster cards, equipment cards, and spell cards on the table.

The rules, step by step

Setup
To set up Dungeon Fighter: Rock and Roll, place the circular target board, which has a skull and crossbones design, in the center of the playing area. Each player selects a hero card, including the new hero Tucker Blackfoot, and places it in front of them. Shuffle the monster cards, equipment cards, and spell cards separately and place them in designated areas on the table. Ensure all tokens, including the new slow tokens, weak point templates, armor templates, and philosopher's stone template, are within reach.
Objective
The primary objective of Dungeon Fighter: Rock and Roll is for players to collectively defeat a series of monsters, culminating in a final boss, by skillfully throwing dice onto the target board. Players must strategically use their hero's unique abilities, acquired equipment, and spells to maximize damage dealt to monsters while minimizing damage taken by the heroes. The game is cooperative, meaning all players win or lose together.
On your turn
During a player's turn, they choose a monster to attack and then attempt to throw a die onto the target board. The new hero, Tucker Blackfoot, has special abilities like 'Seismic Swing' to reroll a die and allow another player to move the target, and 'Earthquake' to slide the target board after a die lands. Players can also use new items like the 'Stone Wall' which requires the die to break through it before hitting the target, or the 'Gate Shot' where the die must pass through an arch. The green elemental die can be used to gain money or a special ability. Weak point templates can be thrown onto the board, dealing 7 damage if a die lands on them, while armor templates reduce damage to 1. The philosopher's stone template deals 2 damage and grants 3 coins.
Scoring
Damage is scored based on where the thrown die lands on the target board, with higher scores closer to the center. If a die lands on a weak point template, it deals 7 damage, while landing on an armor template only deals 1 damage. Players gain experience points (represented by blue tokens) whenever they roll a target symbol on a die but choose not to use it for an immediate effect. These experience points can then be spent at the store to purchase spell cards.
Game end
The game concludes in one of two ways: either the players successfully defeat the final boss monster, in which case they all win, or all heroes are eliminated due to accumulated damage, resulting in a collective loss. The game's difficulty can be adjusted by choosing different monsters or incorporating more expansions.
Tips
To excel in Dungeon Fighter: Rock and Roll, players should strategically utilize Tucker Blackfoot's unique abilities, such as 'Seismic Swing' to reroll dice and 'Earthquake' to manipulate the target board, to improve their chances of hitting high-scoring areas. Mastering the new throwing challenges, like the 'Stone Wall' and 'Gate Shot,' is crucial for dealing consistent damage. Players should prioritize using weak point templates to maximize damage against tough monsters and avoid landing on armor templates. Accumulating experience points by not using target symbols on dice allows players to purchase powerful spell cards from the store, which can turn the tide of battle. Additionally, the new slow tokens can be placed into holes on the target board to negate their negative effects, which is beneficial for players who struggle with accuracy.
game anatomy
Complexity1.8 / 5
BGG rating7.6 / 10
Vibe
PartyCo-opFamily
Play time
45–60 min
Players
1–6
Recommended age
8+ yrs
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of Dungeon Fighter: Rock and Roll is for players to collectively defeat a series of monsters, culminating in a final boss, by skillfully throwing dice onto the target board. Players must strategically use their hero's unique abilities, acquired equipment, and spells to maximize damage dealt to monsters while minimizing damage taken by the heroes. The game is cooperative, meaning all players win or lose together.
Q2How do you set up the game?
To set up Dungeon Fighter: Rock and Roll, place the circular target board, which has a skull and crossbones design, in the center of the playing area. Each player selects a hero card, including the new hero Tucker Blackfoot, and places it in front of them. Shuffle the monster cards, equipment cards, and spell cards separately and place them in designated areas on the table. Ensure all tokens, including the new slow tokens, weak point templates, armor templates, and philosopher's stone template, are within reach.
Q3How does a turn work?
During a player's turn, they choose a monster to attack and then attempt to throw a die onto the target board. The new hero, Tucker Blackfoot, has special abilities like 'Seismic Swing' to reroll a die and allow another player to move the target, and 'Earthquake' to slide the target board after a die lands. Players can also use new items like the 'Stone Wall' which requires the die to break through it before hitting the target, or the 'Gate Shot' where the die must pass through an arch. The green elemental die can be used to gain money or a special ability. Weak point templates can be thrown onto the board, dealing 7 damage if a die lands on them, while armor templates reduce damage to 1. The philosopher's stone template deals 2 damage and grants 3 coins.
Q4How is scoring calculated?
Damage is scored based on where the thrown die lands on the target board, with higher scores closer to the center. If a die lands on a weak point template, it deals 7 damage, while landing on an armor template only deals 1 damage. Players gain experience points (represented by blue tokens) whenever they roll a target symbol on a die but choose not to use it for an immediate effect. These experience points can then be spent at the store to purchase spell cards.
Q5When and how does the game end?
The game concludes in one of two ways: either the players successfully defeat the final boss monster, in which case they all win, or all heroes are eliminated due to accumulated damage, resulting in a collective loss. The game's difficulty can be adjusted by choosing different monsters or incorporating more expansions.
Q6What tips are there for beginners?
To excel in Dungeon Fighter: Rock and Roll, players should strategically utilize Tucker Blackfoot's unique abilities, such as 'Seismic Swing' to reroll dice and 'Earthquake' to manipulate the target board, to improve their chances of hitting high-scoring areas. Mastering the new throwing challenges, like the 'Stone Wall' and 'Gate Shot,' is crucial for dealing consistent damage. Players should prioritize using weak point templates to maximize damage against tough monsters and avoid landing on armor templates. Accumulating experience points by not using target symbols on dice allows players to purchase powerful spell cards from the store, which can turn the tide of battle. Additionally, the new slow tokens can be placed into holes on the target board to negate their negative effects, which is beneficial for players who struggle with accuracy.
Q7How much does Dungeon Fighter: Rock and Roll cost?
No store is currently tracking Dungeon Fighter: Rock and Roll. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Dungeon Fighter: Rock and Roll cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Dungeon Fighter: Rock and Roll?
Dungeon Fighter: Rock and Roll is a action / dexterity game, for 1–6 players, taking ~45–60 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Dungeon Fighter: Rock and Roll — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Dungeon Fighter: Rock and Roll support?
Dungeon Fighter: Rock and Roll is played by 1–6 players.
1 shop

All prices

1 shop · sorted by priceupdated today
Regatul JocuriloreasyboxCultural voucher
Dungeon Fighter: Rock and Roll
RON 79
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Currently unavailable in all shops

Price history

Price trend over the last 90 days: minimum 63 lei, maximum 79 lei, now 79 lei.

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