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Dust Warfare: Core Rulebook

Dust Warfare: Core Rulebook

Fantasy Flight Games · 2012
2–4120 min14+ yrs3.4/5 complexity7.5 BGG#9.138 BGG404CouplesStrategy
short answer

How do you play Dust Warfare: Core Rulebook?

Game description from the publisher: The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers.

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Dust Warfare: Core Rulebook box art
official art · Fantasy Flight Games

Game description from the publisher:

The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.

In Dust Warfare, players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers' weapons.

The Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.

Players have the chance to activate all their forces during the Unit Phase, and reaction mechanisms keep you fully engaged throughout your opponent's turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.

Designed by renowned miniatures guru Andy Chambers, the Dust Warfare: Core Rulebook integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. As both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.

Integrates with:

Dust Tactics
Dust Tactics: Revised Core Set
game anatomy
Complexity3.4 / 5
BGG rating7.5 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2–4
Recommended age
14+ yrs
BGG rank
#9.138
from Trișache · verified

Frequently asked questions

Q1How much does Dust Warfare: Core Rulebook cost?
No store is currently tracking Dust Warfare: Core Rulebook. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Dust Warfare: Core Rulebook cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Dust Warfare: Core Rulebook?
Dust Warfare: Core Rulebook is a book game, for 2–4 players, taking ~120 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Dust Warfare: Core Rulebook — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Dust Warfare: Core Rulebook support?
Dust Warfare: Core Rulebook is played by 2–4 players.
Q5How long does a game of Dust Warfare: Core Rulebook take?
A game of Dust Warfare: Core Rulebook takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Dust Warfare: Core Rulebook for?
Dust Warfare: Core Rulebook is recommended from age 14.
Q7How complex is Dust Warfare: Core Rulebook?
Dust Warfare: Core Rulebook has a BoardGameGeek complexity of 3.4 out of 5.
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