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El Grande
Hans im Glück · 1995
2–560–120 min12+ yrs2.9/5 complexity7.8 BGG#102 BGG35,8 K
⚡ short answer
How do you play El Grande?
The main objective of El Grande is to gain control over different regions of Spain by strategically placing your Caballeros. Players earn victory points by having the most influence (Caballeros) in regions during scoring rounds. The player with the highest total victory points at the end of the game wins.
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FromRON 299
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the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the game board, player cubes (Grande and Caballeros), King pawn, Castillos, Power Cards, and Action Cards as instructed.
The rules, step by step
Setup
Set up the game board representing Spain, with various regions. Each player receives a set of cubes in their color, including one larger 'Grande' cube (representing their home region) and numerous smaller 'Caballeros' cubes. Place the King pawn in a starting region. Assemble the 'Castillo' (castle) where Caballeros can be placed secretly. Distribute Power Cards (numbered 1-13) to each player and place Action Cards face-up in designated stacks.
Objective
The main objective of El Grande is to gain control over different regions of Spain by strategically placing your Caballeros. Players earn victory points by having the most influence (Caballeros) in regions during scoring rounds. The player with the highest total victory points at the end of the game wins.
On your turn
Each round, players simultaneously choose a Power Card from their hand (numbered 1-13). The player who chose the highest unique number goes first. The number on the Power Card determines how many Caballeros they can move from their 'Province' (general supply) into their 'Court' (personal supply). After determining turn order, players, in order, choose one of the available face-up Action Cards. The Action Card has two parts: an action to perform and a number of Caballeros to move from their Court onto the board. Players can perform these two actions in any order. When moving Caballeros to the board, they must be placed in regions adjacent to the King's current region or into the Castillos. The King's region is 'taboo,' meaning no Caballeros can be added or removed from it. Players must openly declare how many Caballeros they place in the Castillos, but their color is hidden.
Scoring
Scoring rounds occur after rounds 3, 6, and 9. First, each player secretly chooses a region on a 'wheel' where they want their Caballeros from the Castillos to be moved. All Caballeros from the Castillos are then revealed and moved to their chosen regions (they cannot move to the King's region). Next, each region on the board is scored in a specific order. For each region, players determine who has the most Caballeros. The player with the most Caballeros receives the first-place points indicated on the board for that region, the second-most receives second-place points, and so on (the number of scoring places depends on the player count). If players tie for a position, they both receive the points for that position, and the next position's points are skipped. Bonus points are awarded if a player wins the region where the King is located, and additional bonus points are given if a player wins their Grande's home region. If there's a tie for control of the King's region, no one gets the King bonus.
Game end
The game concludes after the third scoring round (round 9). After all regions have been scored for the final time, players tally their total victory points. The player with the highest score is declared the winner. In case of a tie, the tied player with the most Caballeros on the board wins. If still tied, the tied player with the most Caballeros in their Court wins. If still tied, the tied player with the highest Power Card played in the last round wins.
Tips
Effective strategy involves balancing the desire for a high Power Card (to go first) with the need for more Caballeros in your Court. Pay close attention to the King's position, as it dictates where you can place Caballeros and offers bonus points during scoring. Remember the hidden Caballeros in the Castillos, as they can significantly shift influence during scoring rounds. Optional rules allow for shorter games by skipping rounds 1, 4, and 7, which can be useful for new players or when time is limited. The Big Box edition includes six expansions, offering additional layers of complexity and strategic options beyond the base game.
🔬 game anatomy
Complexity2.9 / 5
BGG rating7.8 / 10
Language dependence
Moderate text — a crib sheet helps
Play time
60–120 min
Players
2–5
Recommended age
12+ yrs
BGG rank
#102
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective of El Grande is to gain control over different regions of Spain by strategically placing your Caballeros. Players earn victory points by having the most influence (Caballeros) in regions during scoring rounds. The player with the highest total victory points at the end of the game wins.
Q2How do you set up the game?
Set up the game board representing Spain, with various regions. Each player receives a set of cubes in their color, including one larger 'Grande' cube (representing their home region) and numerous smaller 'Caballeros' cubes. Place the King pawn in a starting region. Assemble the 'Castillo' (castle) where Caballeros can be placed secretly. Distribute Power Cards (numbered 1-13) to each player and place Action Cards face-up in designated stacks.
Q3How does a turn work?
Each round, players simultaneously choose a Power Card from their hand (numbered 1-13). The player who chose the highest unique number goes first. The number on the Power Card determines how many Caballeros they can move from their 'Province' (general supply) into their 'Court' (personal supply). After determining turn order, players, in order, choose one of the available face-up Action Cards. The Action Card has two parts: an action to perform and a number of Caballeros to move from their Court onto the board. Players can perform these two actions in any order. When moving Caballeros to the board, they must be placed in regions adjacent to the King's current region or into the Castillos. The King's region is 'taboo,' meaning no Caballeros can be added or removed from it. Players must openly declare how many Caballeros they place in the Castillos, but their color is hidden.
Q4How is scoring calculated?
Scoring rounds occur after rounds 3, 6, and 9. First, each player secretly chooses a region on a 'wheel' where they want their Caballeros from the Castillos to be moved. All Caballeros from the Castillos are then revealed and moved to their chosen regions (they cannot move to the King's region). Next, each region on the board is scored in a specific order. For each region, players determine who has the most Caballeros. The player with the most Caballeros receives the first-place points indicated on the board for that region, the second-most receives second-place points, and so on (the number of scoring places depends on the player count). If players tie for a position, they both receive the points for that position, and the next position's points are skipped. Bonus points are awarded if a player wins the region where the King is located, and additional bonus points are given if a player wins their Grande's home region. If there's a tie for control of the King's region, no one gets the King bonus.
Q5When and how does the game end?
The game concludes after the third scoring round (round 9). After all regions have been scored for the final time, players tally their total victory points. The player with the highest score is declared the winner. In case of a tie, the tied player with the most Caballeros on the board wins. If still tied, the tied player with the most Caballeros in their Court wins. If still tied, the tied player with the highest Power Card played in the last round wins.
Q6What tips are there for beginners?
Effective strategy involves balancing the desire for a high Power Card (to go first) with the need for more Caballeros in your Court. Pay close attention to the King's position, as it dictates where you can place Caballeros and offers bonus points during scoring. Remember the hidden Caballeros in the Castillos, as they can significantly shift influence during scoring rounds. Optional rules allow for shorter games by skipping rounds 1, 4, and 7, which can be useful for new players or when time is limited. The Big Box edition includes six expansions, offering additional layers of complexity and strategic options beyond the base game.
Q7How much does El Grande cost?
El Grande costs around 299 RON in Romania.
Q8Where can I buy El Grande cheapest?
The lowest price for El Grande right now is 299 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play El Grande?
El Grande is a medieval game, for 2–5 players, taking ~60–120 minutes, featuring action drafting. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about El Grande — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does El Grande support?
El Grande is played by 2–5 players.
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El Grande Big Box (2015 English First Edition)
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