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Escape: The Curse of the Temple – Expansion 3: Traps

Escape: The Curse of the Temple – Expansion 3: Traps

Queen Games · 2015Expansion
1–510 min8+ yrs1.5/5 complexity7.5 BGG1,3 KCo-opFamily
short answer

How do you play Escape: The Curse of the Temple – Expansion 3: Traps?

Escape: Traps is the third boxed expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with any other expansions for the game.

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Escape: The Curse of the Temple – Expansion 3: Traps box art
official art · Queen Games

Escape: Traps is the third boxed expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with any other expansions for the game.

Trap Chambers: There are 5 different chambers to choose from and 2, 3, or 4 will get mixed into the draw pile during setup. When a Trap Chamber gets drawn, that player puts their adventurer immediately on that tile. Each one has a different effect:

Moving Platform (x1)- The chamber gets moved around the board clockwise (without changing the orientation) until it finds a new resting position connected to an empty doorway with that orientation. If none exists, that player has to wait until one shows up.

Invocation Chamber (x1)- Place all adventurers (including yourself) in the chamber and now must start exploring from there. After discovery, a player can roll 3 keys to use this effect at another time.

Cliff (x2)- The player cannot leave this chamber until they roll either 3 keys or 3 torches (depending on the tile). After this is done, the adventurer gets put on the brick area and can leave as normal. Fellow adventurers can enter the room, but can only contribute golden masks.

Slide Trap (x1)- The player cannot return via the slanted entrance and must leave through the other entrances.

Time Chambers: 8 Chambers with 2, 3, or 4 getting mixed into the draw pile. When drawn, you put the certain sand timer on the first time icon. Once that time runs out, it gets flipped over onto the next time icon. Either certain tasks must be fulfilled or actions can't be done during the duration of the sand timer.

Prohibition Chambers (x4)- Uses the green sand timer. Certain actions cannot be performed (activating gems, using golden masks, exploring new chambers, entering the starting chamber)

Sacrifice Chamber (x1)- Uses the blue timer. Each player must put one die in the chamber. Now they have 1 minute to rush to that chamber and retrieve their die or else they lose it.

Torch Chamber (x1)- Uses the blue timer. Players have to go to the chamber and roll 7 torches or else 2 players lose 1 die.

Lava Chambers (x2)- Uses the blue timer. Players have to fulfill 3 tasks to avoid punishment. If not all 3 get completed before the minute is over, the punishment next to the task gets triggered (add 3/2/1 gems to the depot)

game anatomy
Complexity1.5 / 5
BGG rating7.5 / 10
Vibe
Co-opFamily
Play time
10 min
Players
1–5
Recommended age
8+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Escape: The Curse of the Temple – Expansion 3: Traps cost?
No store is currently tracking Escape: The Curse of the Temple – Expansion 3: Traps. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Escape: The Curse of the Temple – Expansion 3: Traps cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Escape: The Curse of the Temple – Expansion 3: Traps?
Escape: The Curse of the Temple – Expansion 3: Traps is a expansion for base-game game, for 1–5 players, taking ~10 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Escape: The Curse of the Temple – Expansion 3: Traps — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Escape: The Curse of the Temple – Expansion 3: Traps support?
Escape: The Curse of the Temple – Expansion 3: Traps is played by 1–5 players.
Q5How long does a game of Escape: The Curse of the Temple – Expansion 3: Traps take?
A game of Escape: The Curse of the Temple – Expansion 3: Traps takes about 10 minutes. (The first game doesn't count. It never counts.)
Q6What age is Escape: The Curse of the Temple – Expansion 3: Traps for?
Escape: The Curse of the Temple – Expansion 3: Traps is recommended from age 8.
Q7How complex is Escape: The Curse of the Temple – Expansion 3: Traps?
Escape: The Curse of the Temple – Expansion 3: Traps has a BoardGameGeek complexity of 1.5 out of 5.
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