2–660 min12+ yrs2.7/5 complexity7.4 BGG#546 BGG14,3 K
⚡ short answer
How do you play Evolution: Climate?
The objective of Evolution: Climate is to accumulate the most victory points. Points are primarily earned in three ways: by consuming food tokens (each token is worth 1 point at the end of the game), by having surviving species (each species is worth points equal to its final population size), and by having trait cards attached to your surviving species (each trait card is worth 1 point). Players must strategically evolve their species to adapt to a dynamic environment, secure food, and outcompete or defend against other players' species.
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official art · North Star Games, LLC
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the watering hole, food tokens, climate track, and climate marker. Shuffle the trait cards and remove some based on player count. Place cold/heat cards on the climate track and remaining ones nearby. Each player takes a screen and a starting player token.
The rules, step by step
Setup
To set up the game, place the watering hole board in the center of the play area, along with the food tokens. The climate track is placed next to the watering hole, and the climate marker starts on the 'Temperate' space. Shuffle the trait cards to form a draw pile; remove a certain number of cards based on the player count (88 for 2 players, 60 for 3, 30 for 4, 0 for 5+). Place one Cold Snap card on the 'Cold' space and one Heat Wave card on the 'Warm' space of the climate track, with the remaining Cold Snap and Heat Wave cards forming separate face-down piles. Each player receives a player screen and a starting player token. Land species boards (green) are placed near the play area. If playing with the Flight expansion, also place the Cliff board, Flight species boards (blue), and Flight trait cards nearby, mixing the Flight trait cards into the main trait card deck and removing 40 cards for a 2-player game.
Objective
The objective of Evolution: Climate is to accumulate the most victory points. Points are primarily earned in three ways: by consuming food tokens (each token is worth 1 point at the end of the game), by having surviving species (each species is worth points equal to its final population size), and by having trait cards attached to your surviving species (each trait card is worth 1 point). Players must strategically evolve their species to adapt to a dynamic environment, secure food, and outcompete or defend against other players' species.
On your turn
A round in Evolution: Climate consists of five phases: 1. Draw Cards: Players draw trait cards based on their current species count. 2. Determine Food/Weather: Players secretly choose a trait card from their hand to determine the round's food supply and potential climate change. 3. Evolve: Players take turns playing trait cards to create new species, increase existing species' population or body size, or add traits to their species. 4. Environmental Change: The secretly chosen cards from phase 2 are revealed, affecting the climate marker and determining the total food available. Any climate event cards are resolved. 5. Feed: Starting with the first player, players take turns feeding their species from the watering hole or by attacking other species. Unfed species lose population, and if a species' population drops to zero, it goes extinct.
Scoring
At the end of the game, players calculate their total victory points. Each food token collected behind a player's screen is worth 1 point. Each surviving species board contributes points equal to its final population size. Additionally, each trait card attached to a surviving species is worth 1 point. In case of a tie for the highest score, the player with the most trait cards wins. If there's still a tie, the player with the largest total population size across all their species wins. If a tie persists, players are encouraged to play another game (as per the rulebook's humorous suggestion).
Game end
The game concludes when the main trait card draw pile is exhausted. If the draw pile runs out during the 'Draw Cards' phase, the current round is declared the final round. If the draw pile runs out at any other point during a round, the *next* full round will be the final one. If the game was set up with removed cards (for lower player counts), those cards are shuffled back into the discard pile to form a new draw pile if the main draw pile is exhausted. If the removed cards were also exhausted, then the game truly ends.
Tips
To succeed, prioritize a balance between growing your species' populations, acquiring diverse and synergistic traits, and adapting to the ever-changing climate. Don't be afraid to let a species go extinct if it's no longer viable, as you'll receive compensation cards. Pay close attention to other players' species and traits to anticipate their moves and identify potential prey or threats. Utilizing the 'filter cards' action in the Evolve phase can be crucial for optimizing your hand and preparing for future rounds.
🔬 game anatomy
Complexity2.7 / 5
BGG rating7.4 / 10
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
2–6
Recommended age
12+ yrs
BGG rank
#546
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The objective of Evolution: Climate is to accumulate the most victory points. Points are primarily earned in three ways: by consuming food tokens (each token is worth 1 point at the end of the game), by having surviving species (each species is worth points equal to its final population size), and by having trait cards attached to your surviving species (each trait card is worth 1 point). Players must strategically evolve their species to adapt to a dynamic environment, secure food, and outcompete or defend against other players' species.
Q2How do you set up the game?
To set up the game, place the watering hole board in the center of the play area, along with the food tokens. The climate track is placed next to the watering hole, and the climate marker starts on the 'Temperate' space. Shuffle the trait cards to form a draw pile; remove a certain number of cards based on the player count (88 for 2 players, 60 for 3, 30 for 4, 0 for 5+). Place one Cold Snap card on the 'Cold' space and one Heat Wave card on the 'Warm' space of the climate track, with the remaining Cold Snap and Heat Wave cards forming separate face-down piles. Each player receives a player screen and a starting player token. Land species boards (green) are placed near the play area. If playing with the Flight expansion, also place the Cliff board, Flight species boards (blue), and Flight trait cards nearby, mixing the Flight trait cards into the main trait card deck and removing 40 cards for a 2-player game.
Q3How does a turn work?
A round in Evolution: Climate consists of five phases: 1. Draw Cards: Players draw trait cards based on their current species count. 2. Determine Food/Weather: Players secretly choose a trait card from their hand to determine the round's food supply and potential climate change. 3. Evolve: Players take turns playing trait cards to create new species, increase existing species' population or body size, or add traits to their species. 4. Environmental Change: The secretly chosen cards from phase 2 are revealed, affecting the climate marker and determining the total food available. Any climate event cards are resolved. 5. Feed: Starting with the first player, players take turns feeding their species from the watering hole or by attacking other species. Unfed species lose population, and if a species' population drops to zero, it goes extinct.
Q4How is scoring calculated?
At the end of the game, players calculate their total victory points. Each food token collected behind a player's screen is worth 1 point. Each surviving species board contributes points equal to its final population size. Additionally, each trait card attached to a surviving species is worth 1 point. In case of a tie for the highest score, the player with the most trait cards wins. If there's still a tie, the player with the largest total population size across all their species wins. If a tie persists, players are encouraged to play another game (as per the rulebook's humorous suggestion).
Q5When and how does the game end?
The game concludes when the main trait card draw pile is exhausted. If the draw pile runs out during the 'Draw Cards' phase, the current round is declared the final round. If the draw pile runs out at any other point during a round, the *next* full round will be the final one. If the game was set up with removed cards (for lower player counts), those cards are shuffled back into the discard pile to form a new draw pile if the main draw pile is exhausted. If the removed cards were also exhausted, then the game truly ends.
Q6What tips are there for beginners?
To succeed, prioritize a balance between growing your species' populations, acquiring diverse and synergistic traits, and adapting to the ever-changing climate. Don't be afraid to let a species go extinct if it's no longer viable, as you'll receive compensation cards. Pay close attention to other players' species and traits to anticipate their moves and identify potential prey or threats. Utilizing the 'filter cards' action in the Evolve phase can be crucial for optimizing your hand and preparing for future rounds.
Q7How much does Evolution: Climate cost?
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Q8Where can I buy Evolution: Climate cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Evolution: Climate?
Evolution: Climate is a animals game, for 2–6 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Evolution: Climate — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Evolution: Climate support?