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F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)

Quick Reaction Force · 1998
212+ yrs8.0 BGG2CouplesStrategy
short answer

How do you play F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)?

F.E.B.A.: Forward Edge of the Battle Area The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic. The upgrade set (hence the ‘+’ after FEBA) are set for Company or, for multi-player and a day, battalion level games.

To find the best price for F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date), howtoplay.ro compares deals from Romanian shops every day.

F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) box art
official art · Quick Reaction Force

F.E.B.A.: Forward Edge of the Battle Area The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic.

The upgrade set (hence the ‘+’ after FEBA) are set for Company or, for multi-player and a day, battalion level games. They are easy to use, fast and fun and as close to realistic as we can get in a wargame.

The complexity comes more from the weaponry of the modern era – tandem warheads, composite armours and add-on armour blocks. At higher command levels, these tend to fade away and a vehicle is either dead, or not.

The rules were extensively play-tested by the-then members of the Army Wargames Association, many of whom were veterans of Northern Ireland and First Gulf war, so, it should be pretty accurate!

—description from the publisher

game anatomy
BGG rating8.0 / 10
Vibe
CouplesStrategy
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) cost?
No store is currently tracking F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date). Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)?
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) is a book game, for 2 players, featuring simulation. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) support?
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) is played by 2 players.
Q5What age is F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) for?
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) is recommended from age 12.
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