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Fear God & Dread Nought

Fear God & Dread Nought

Clash of Arms Games · 2001
2–3360 min12+ yrs4.3/5 complexity7.5 BGG#10.690 BGG342CouplesStrategy
short answer

How do you play Fear God & Dread Nought?

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War.

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Fear God & Dread Nought box art
official art · Clash of Arms Games

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play.

Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts).

The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought!

🔬 game anatomy
Complexity4.3 / 5
BGG rating7.5 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
360 min
Players
2–3
Recommended age
12+ yrs
BGG rank
#10.690

from Trișache · verified

Frequently asked questions

Q1How much does Fear God & Dread Nought cost?
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Q2Where can I buy Fear God & Dread Nought cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Fear God & Dread Nought?
Fear God & Dread Nought is a miniatures game, for 2–3 players, taking ~360 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Fear God & Dread Nought — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Fear God & Dread Nought support?
Fear God & Dread Nought is played by 2–3 players.
Q5How long does a game of Fear God & Dread Nought take?
A game of Fear God & Dread Nought takes about 360 minutes. (The first game doesn't count. It never counts.)
Q6What age is Fear God & Dread Nought for?
Fear God & Dread Nought is recommended from age 12.
Q7How complex is Fear God & Dread Nought?
Fear God & Dread Nought has a BoardGameGeek complexity of 4.3 out of 5.
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