The primary objective of the game varies depending on a player's assigned faction. The Pirates aim to navigate the ship to the Pirate Victory zone, located on one side of the map. The Sailors strive to steer the ship to the Sailor Victory zone, situated on the opposite side. Meanwhile, the Cultists' goal is to move the ship directly into the central area of the map, which represents their victory condition.
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official art · Funtails
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players are randomly assigned to one of three factions: Pirates, Sailors, or Cultists, by drawing a hidden chip.
The rules, step by step
Setup
To set up the game, each player is secretly assigned to one of three factions: Pirates, Sailors, or Cultists. This is done by drawing a hidden chip from a bag, which determines their allegiance for the game. The game board is laid out, featuring a map with different zones, including a Pirate Victory zone, a Sailor Victory zone, and a central area for the Cultists. The ship miniature is placed at the starting position on the map.
Objective
The primary objective of the game varies depending on a player's assigned faction. The Pirates aim to navigate the ship to the Pirate Victory zone, located on one side of the map. The Sailors strive to steer the ship to the Sailor Victory zone, situated on the opposite side. Meanwhile, the Cultists' goal is to move the ship directly into the central area of the map, which represents their victory condition.
On your turn
Each round, a Captain is chosen, who then assigns two other players to be the Navigator and the Lieutenant. These two players are secretly dealt navigation cards, which indicate different directions the ship can move. The Navigator and Lieutenant must then choose one card each, face down, to determine the ship's movement for that round. The Captain then reveals these choices, and the ship moves accordingly on the map, based on the combined navigation codes.
Scoring
Feed the Kraken does not involve a traditional scoring system with points. Instead, victory is determined by one of the three factions successfully achieving their specific movement objective. The game is a social deduction game where players must deduce who is on their team and work together, often through deception and negotiation, to guide the ship towards their faction's designated victory zone.
Game end
The game concludes as soon as the ship miniature reaches any of the three designated victory zones on the map. Once the ship lands on either the Pirate Victory zone, the Sailor Victory zone, or the central Cultist victory area, the game immediately ends, and the faction corresponding to that zone is declared the winner. This creates a tense race across the map, with hidden agendas influencing every decision.
Tips
The game offers significant replayability due to its hidden role mechanics and the variety of power cards available. These cards introduce unique abilities and actions that can dramatically alter the course of play, allowing players to manipulate movement, reveal identities, or otherwise influence the game state. The dynamic interaction between players, combined with strategic card play, ensures that each game experience is fresh and engaging.
🔬 game anatomy
Complexity2.2 / 5
BGG rating7.8 / 10
Vibe
Party
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
45–90 min
Players
5–11
Recommended age
12+ yrs
BGG rank
#407
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of the game varies depending on a player's assigned faction. The Pirates aim to navigate the ship to the Pirate Victory zone, located on one side of the map. The Sailors strive to steer the ship to the Sailor Victory zone, situated on the opposite side. Meanwhile, the Cultists' goal is to move the ship directly into the central area of the map, which represents their victory condition.
Q2How do you set up the game?
To set up the game, each player is secretly assigned to one of three factions: Pirates, Sailors, or Cultists. This is done by drawing a hidden chip from a bag, which determines their allegiance for the game. The game board is laid out, featuring a map with different zones, including a Pirate Victory zone, a Sailor Victory zone, and a central area for the Cultists. The ship miniature is placed at the starting position on the map.
Q3How does a turn work?
Each round, a Captain is chosen, who then assigns two other players to be the Navigator and the Lieutenant. These two players are secretly dealt navigation cards, which indicate different directions the ship can move. The Navigator and Lieutenant must then choose one card each, face down, to determine the ship's movement for that round. The Captain then reveals these choices, and the ship moves accordingly on the map, based on the combined navigation codes.
Q4How is scoring calculated?
Feed the Kraken does not involve a traditional scoring system with points. Instead, victory is determined by one of the three factions successfully achieving their specific movement objective. The game is a social deduction game where players must deduce who is on their team and work together, often through deception and negotiation, to guide the ship towards their faction's designated victory zone.
Q5When and how does the game end?
The game concludes as soon as the ship miniature reaches any of the three designated victory zones on the map. Once the ship lands on either the Pirate Victory zone, the Sailor Victory zone, or the central Cultist victory area, the game immediately ends, and the faction corresponding to that zone is declared the winner. This creates a tense race across the map, with hidden agendas influencing every decision.
Q6What tips are there for beginners?
The game offers significant replayability due to its hidden role mechanics and the variety of power cards available. These cards introduce unique abilities and actions that can dramatically alter the course of play, allowing players to manipulate movement, reveal identities, or otherwise influence the game state. The dynamic interaction between players, combined with strategic card play, ensures that each game experience is fresh and engaging.
Q7How much does Feed the Kraken cost?
No store is currently tracking Feed the Kraken. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Feed the Kraken cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Feed the Kraken?
Feed the Kraken is a bluffing game, for 5–11 players, taking ~45–90 minutes, featuring acting. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Feed the Kraken — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.