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Fields of Fire III: The Parachute Regiment

Fields of Fire III: The Parachute Regiment

GMT Games
1120–360 min14+ yrs3.3/5 complexity9.3 BGG14CouplesStrategy
short answer

How do you play Fields of Fire III: The Parachute Regiment?

Arnhem, The Netherlands, 1944: 2 PARA’s chaplain is pinned down by German fire while trying to cross the street to get to injured soldiers.

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Fields of Fire III: The Parachute Regiment box art
official art · GMT Games

Arnhem, The Netherlands, 1944: 2 PARA’s chaplain is pinned down by German fire while trying to cross the street to get to injured soldiers. The commanding officer of A Company, Major Digby Tatham-Warter, runs to him and says, "Don't worry about the bullets, I've got an umbrella” before escorting him back across the street.

In this new, stand-alone volume from the team behind Fields of Fire Deluxe Edition, Fields of Fire Volume III sees the long awaited introduction of the British to Ben Hull’s masterpiece of tactical infantry command. From the burning streets of Arnhem to war-torn Helmand Province, Afghanistan, and via the bleak South Atlantic Falklands Islands, we follow the 2nd Battalion of The Parachute Regiment, commonly known as “2 PARA”, across over 60 years of military history.

As Britain’s elite Airborne Infantry, the Parachute Regiment are used as spearhead troops and are often inserted behind enemy lines, by parachute or in modern times by helicopter. Lightly equipped due to the nature of their insertion, they need all their training, resilience, and fighting spirit to survive until other units can fight their way to them.

Highlights – What’s New in Volume III

 When the company radios fail, make do with more uniquely British options like bugles.
 Use unique British weaponry such as PIAT anti-tank weapons during WWII and vehicles like Scorpions and WMIK in the more modern theatres of the Falklands and Afghanistan.
 Urban Defensive missions! Fight amongst rubble and fires of Arnhem, and try to hold on to your pocket by whatever means necessary as the enemy attacks utilizing a completely new urban offensive enemy hierarchy chart.
 Experience the constraints of modern day combat in Afghanistan as you try to determine whether groups of people and incoming vehicles are hostile, or merely civilians going about their lives.
 Collapsing buildings, an enemy helicopter assault, mine-sweeping duties, night assaults, and much, much more!

—description from the publisher

game anatomy
Complexity3.3 / 5
BGG rating9.3 / 10
Vibe
CouplesStrategy
Language dependence
Extensive text — heavy translation needed
Play time
120–360 min
Players
1
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Fields of Fire III: The Parachute Regiment cost?
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Q2Where can I buy Fields of Fire III: The Parachute Regiment cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Fields of Fire III: The Parachute Regiment?
Fields of Fire III: The Parachute Regiment is a modern warfare game, for 1 players, taking ~120–360 minutes, featuring campaign / battle card driven. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Fields of Fire III: The Parachute Regiment — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Fields of Fire III: The Parachute Regiment support?
Fields of Fire III: The Parachute Regiment is played by 1 players.
Q5How long does a game of Fields of Fire III: The Parachute Regiment take?
A game of Fields of Fire III: The Parachute Regiment takes about 120–360 minutes. (The first game doesn't count. It never counts.)
Q6What age is Fields of Fire III: The Parachute Regiment for?
Fields of Fire III: The Parachute Regiment is recommended from age 14.
Q7How complex is Fields of Fire III: The Parachute Regiment?
Fields of Fire III: The Parachute Regiment has a BoardGameGeek complexity of 3.3 out of 5.
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