howtoplay.ro
Fighting Sail: Fleet Actions 1775–1815

Fighting Sail: Fleet Actions 1775–1815

Osprey Publishing · 2015
1.3/5 complexity6.8 BGG#20.168 BGG183KidsCouplesStrategy
short answer

How do you play Fighting Sail: Fleet Actions 1775–1815?

Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812.

To find the best price for Fighting Sail: Fleet Actions 1775–1815, howtoplay.ro compares deals from Romanian shops every day.

Fighting Sail: Fleet Actions 1775–1815 box art
official art · Osprey Publishing

Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios.

The rules are designed for 1/1200 scale ship miniatures, although they can be easily adjusted for smaller scales. Game focus is on ships of 6th Rate or above. The game is hex-less, so uses movement and turning templates along with a tape measure or ruler. Combat and other tests utilize a pool of six-sided dice.

Fighting Sail was designed with a crew-centric approach and has a goal of immersion over simulation. To perform actions players roll a number of dice based on crew and ship capability to test against a target number. More successes return a better result (more movement, more hits in combat, more damage saves, etc.). The goal of the game is to break the enemy fleet by reducing their morale to zero. Morale can be lost by taking damage, suffering a collision, or when a ship is taken out of action (by striking, being sunk, or captured in a boarding action).

The Fighting Sail rules include a points-based system for building fleets and balancing scenarios. The ship/crew capabilities and special rules for eight fleets are detailed in the book (including privateers and pirates). Six general engagement scenarios are described to get prospective admirals started on their journey into the adventurous age of fighting sail.

🔬 game anatomy
Complexity1.3 / 5
BGG rating6.8 / 10
Vibe
KidsCouplesStrategy
BGG rank
#20.168

from Trișache · verified

Frequently asked questions

Q1How much does Fighting Sail: Fleet Actions 1775–1815 cost?
No store is currently tracking Fighting Sail: Fleet Actions 1775–1815. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Fighting Sail: Fleet Actions 1775–1815 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Fighting Sail: Fleet Actions 1775–1815?
Fighting Sail: Fleet Actions 1775–1815 is a american revolutionary war game, for 2 players, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Fighting Sail: Fleet Actions 1775–1815 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Fighting Sail: Fleet Actions 1775–1815 support?
Fighting Sail: Fleet Actions 1775–1815 is played by 2 players.
Q5How complex is Fighting Sail: Fleet Actions 1775–1815?
Fighting Sail: Fleet Actions 1775–1815 has a BoardGameGeek complexity of 1.3 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this