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Firefight: Modern U.S. and Soviet Small Unit Tactics

Firefight: Modern U.S. and Soviet Small Unit Tactics

Decision Games (I) · 1976
290 min12+ yrs2.8/5 complexity6.1 BGG#15.519 BGG834CouplesStrategy
short answer

How do you play Firefight: Modern U.S. and Soviet Small Unit Tactics?

Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.

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Firefight: Modern U.S. and Soviet Small Unit Tactics box art
official art · Decision Games (I)

Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.

Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet.

Game Scale: Game Turn: 40 seconds Hex: 54 yards / 50 meters Units: Fireteams & Individual Vehicles

Game Inventory: Two 22 x 34" four color mapsheets One dual-side printed countersheet (400 1/2" counters) One 20-page Firefight rulebook One 20-page Reference Data booklet Two 6-sided dice

Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours

(from the original SPI flat tray and z-pack cover sheet:)

Modern US and Soviet Small Unit Tactics

An Historical Simulation Game the time is: The First Battle of the Next War

 Two separate 22" x 34" maps in four colors
 Terrain and target sensitive CRT's
 Individual, sequenced fire and movement

Firefight is game which highlights the dynamics of the modern battlefield. Each unit represents either one vehicle or one "fireteam" (four infantrymen).

The game scale is 50 meters per hex and 40 seconds per Game-Turn. Each Game-Turn is comprised of a Fire Phase, followed by a Movement Phase, during which the players alternate moving units (those that have not fired), and terminating with an Indirect Fire Phase, during which the players employ and assess fire from off-map artillery and mortar units.

Firefight makes extensive use of tables to express the strength of a firing unit against a particular target at a given distance. This strength (or firepower rating) is then referred to a Combat Results Table. This procedure allows us to rate different weapon systems versus different target types with much greater accuracy than heretofore. Another innovation is the integration of the terrain effects directly onto the CRT's. Results are colour-coded to graphically display the protection offered by woods, building and defilade (hull-down) positions. The whole effect is a much simpler, but more accurate system of combat.

Firefight is presented in three stages. Firefight I, II and III. Firefight I introduces the player to the fundamental game system. Firefight II introduces more complex rules, which add realistic effects yo play. Firefight III explores the effects of weapons systems presently under development.

(from the SPI soap box cover:)

Modern US and Soviet Small Unit Tactics

A Fascinating Future-History Simulation Game the time is: The First Battle of the Next War

What if the US and USSR were to meet in a conventional war? Firefight highlights the dynamics of today's battlefield and includes an intensive survey of battlefield tactics and doctrine. The range and lethality of weapons in each country's service are contrasted as players use the tactical deployment of their combined arms system to test the capabilities of their small tactical units. Firefight simulates this possible conflict on a map based on US Army specifications of probable terrain conditions. Colorful cardboard playing pieces move, position, and engage for battle through a superimposed hexagonal grid, which functions like a chessboard's squares. Simple probability charts determine each combat's outcome.

Contains: comprehensive historical situation briefing; 20 page rules booklet; 400 die-cut cardboard playing pieces; two different 22" x 34" soft map sections; and various playing aids.

Level of Complexity: Moderate Average Playing Time: 2 hours Suitability for Solitaire Play: Moderate

game anatomy
Complexity2.8 / 5
BGG rating6.1 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
90 min
Players
2
Recommended age
12+ yrs
BGG rank
#15.519
from Trișache · verified

Frequently asked questions

Q1How much does Firefight: Modern U.S. and Soviet Small Unit Tactics cost?
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Q2Where can I buy Firefight: Modern U.S. and Soviet Small Unit Tactics cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Firefight: Modern U.S. and Soviet Small Unit Tactics?
Firefight: Modern U.S. and Soviet Small Unit Tactics is a modern warfare game, for 2 players, taking ~90 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Firefight: Modern U.S. and Soviet Small Unit Tactics — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Firefight: Modern U.S. and Soviet Small Unit Tactics support?
Firefight: Modern U.S. and Soviet Small Unit Tactics is played by 2 players.
Q5How long does a game of Firefight: Modern U.S. and Soviet Small Unit Tactics take?
A game of Firefight: Modern U.S. and Soviet Small Unit Tactics takes about 90 minutes. (The first game doesn't count. It never counts.)
Q6What age is Firefight: Modern U.S. and Soviet Small Unit Tactics for?
Firefight: Modern U.S. and Soviet Small Unit Tactics is recommended from age 12.
Q7How complex is Firefight: Modern U.S. and Soviet Small Unit Tactics?
Firefight: Modern U.S. and Soviet Small Unit Tactics has a BoardGameGeek complexity of 2.8 out of 5.
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