How do you play Five Tribes: The Djinns of Naqala?
The main objective of Five Tribes is to accumulate the most victory points by the end of the game. Players earn points through various means, including collecting gold coins, acquiring Djinns with their unique scoring conditions, having Elders and Viziers, controlling tiles with Palaces and Palm Trees, and selling sets of merchandise cards. Strategic planning and adapting to the changing board state are crucial to maximizing your score and outmaneuvering opponents.
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FromRON 299
official art · Days of Wonder
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place tiles in a 6x5 grid, distribute 3 meeples randomly on each tile, set up resource and Djinn cards, and give each player starting gold, camels, and a turn marker.
To set up Five Tribes, first shuffle all the tile cards and lay them out randomly in a 6x5 grid. Then, take the meeples from the bag, shake them well, and randomly place three meeples on each tile. Next, place the bid track and turn order track above the tiles. Place the resource cards in a stack, revealing the top nine cards. Place the Djinn cards in a stack, revealing the top three. Create a bank with the Palaces, Palm Trees, and Gold Coins. Each player receives a turn marker and eight camels of their chosen color (if playing with two players, use blue and pink, and each player gets two turn markers and eleven camels). Finally, each player starts with 50 gold (nine 5-gold coins and five 1-gold coins), which should be kept face down so opponents cannot see the exact amount.
Objective
The main objective of Five Tribes is to accumulate the most victory points by the end of the game. Players earn points through various means, including collecting gold coins, acquiring Djinns with their unique scoring conditions, having Elders and Viziers, controlling tiles with Palaces and Palm Trees, and selling sets of merchandise cards. Strategic planning and adapting to the changing board state are crucial to maximizing your score and outmaneuvering opponents.
On your turn
Each round begins with players bidding for turn order. Players place their turn markers on the bid track, paying gold to secure an earlier turn. The earlier the position, the higher the cost. Once the bidding is complete, players take turns in the established order. On a player's turn, they first move their turn marker back to the leftmost available space on the bid track. Then, they choose a tile with meeples, pick up all meeples from that tile, and distribute them one by one to adjacent tiles (not diagonally, and not back to the tile they started from). The last meeple dropped must land on a tile that already contains at least one meeple of the same color. After placing the last meeple, the player collects all meeples of that color from the final tile. If the tile is now empty, the player places one of their camels on it, claiming ownership. Finally, the player performs the action associated with the tile where their last meeple was placed.
Scoring
Victory points are calculated at the end of the game. Players receive 1 point for each gold coin they possess. Viziers are worth 1 point each, and the player with the most Viziers receives an additional 10 points for each opponent who has fewer Viziers than them. Elders are worth 2 points each. Djinns provide points as indicated on their cards, and some offer special abilities. Palm Trees are worth 3 points each, and Palaces are worth 5 points each. Camels placed on tiles contribute points based on the value printed on the tile. Resource cards can be sold to the bank for gold, with increasing value for selling more different types of cards simultaneously. The score sheet helps track all these different point sources.
Game end
The game concludes in one of two ways: either a player places their last camel on a tile, or there are no more legal moves possible on the board (meaning no player can pick up meeples from a tile and distribute them according to the rules). In either case, all players complete the current round so that everyone has had an equal number of turns. After this, final scoring takes place, and the player with the highest total victory points wins the game. Players should keep an eye on these end-game triggers to ensure they are in the best possible position when the game concludes.
Tips
To excel in Five Tribes, consider these strategic tips: 1) Master the bidding for turn order – sometimes paying more for an early turn is worth it to secure a crucial tile or Djinn. 2) Focus on emptying tiles to place your camels and claim ownership, as these tiles provide end-game points. 3) Collect sets of resource cards to sell for significant gold, but also be mindful of which meeples you're collecting, as Elders and Viziers offer direct points and bonuses. 4) Djinns are powerful; acquire them strategically to gain ongoing abilities or substantial end-game points. 5) Pay attention to your opponents' moves and resources to anticipate their strategies and block their key plays, especially when it comes to collecting specific meeple colors or controlling valuable tiles.
🔬 game anatomy
Complexity2.8 / 5
BGG rating7.8 / 10
Vibe
Couples
Language dependence
No in-game text needed
🌐 plays without English
Play time
40–80 min
Players
2–4
Recommended age
13+ yrs
BGG rank
#98
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective of Five Tribes is to accumulate the most victory points by the end of the game. Players earn points through various means, including collecting gold coins, acquiring Djinns with their unique scoring conditions, having Elders and Viziers, controlling tiles with Palaces and Palm Trees, and selling sets of merchandise cards. Strategic planning and adapting to the changing board state are crucial to maximizing your score and outmaneuvering opponents.
Q2How do you set up the game?
To set up Five Tribes, first shuffle all the tile cards and lay them out randomly in a 6x5 grid. Then, take the meeples from the bag, shake them well, and randomly place three meeples on each tile. Next, place the bid track and turn order track above the tiles. Place the resource cards in a stack, revealing the top nine cards. Place the Djinn cards in a stack, revealing the top three. Create a bank with the Palaces, Palm Trees, and Gold Coins. Each player receives a turn marker and eight camels of their chosen color (if playing with two players, use blue and pink, and each player gets two turn markers and eleven camels). Finally, each player starts with 50 gold (nine 5-gold coins and five 1-gold coins), which should be kept face down so opponents cannot see the exact amount.
Q3How does a turn work?
Each round begins with players bidding for turn order. Players place their turn markers on the bid track, paying gold to secure an earlier turn. The earlier the position, the higher the cost. Once the bidding is complete, players take turns in the established order. On a player's turn, they first move their turn marker back to the leftmost available space on the bid track. Then, they choose a tile with meeples, pick up all meeples from that tile, and distribute them one by one to adjacent tiles (not diagonally, and not back to the tile they started from). The last meeple dropped must land on a tile that already contains at least one meeple of the same color. After placing the last meeple, the player collects all meeples of that color from the final tile. If the tile is now empty, the player places one of their camels on it, claiming ownership. Finally, the player performs the action associated with the tile where their last meeple was placed.
Q4How is scoring calculated?
Victory points are calculated at the end of the game. Players receive 1 point for each gold coin they possess. Viziers are worth 1 point each, and the player with the most Viziers receives an additional 10 points for each opponent who has fewer Viziers than them. Elders are worth 2 points each. Djinns provide points as indicated on their cards, and some offer special abilities. Palm Trees are worth 3 points each, and Palaces are worth 5 points each. Camels placed on tiles contribute points based on the value printed on the tile. Resource cards can be sold to the bank for gold, with increasing value for selling more different types of cards simultaneously. The score sheet helps track all these different point sources.
Q5When and how does the game end?
The game concludes in one of two ways: either a player places their last camel on a tile, or there are no more legal moves possible on the board (meaning no player can pick up meeples from a tile and distribute them according to the rules). In either case, all players complete the current round so that everyone has had an equal number of turns. After this, final scoring takes place, and the player with the highest total victory points wins the game. Players should keep an eye on these end-game triggers to ensure they are in the best possible position when the game concludes.
Q6What tips are there for beginners?
To excel in Five Tribes, consider these strategic tips: 1) Master the bidding for turn order – sometimes paying more for an early turn is worth it to secure a crucial tile or Djinn. 2) Focus on emptying tiles to place your camels and claim ownership, as these tiles provide end-game points. 3) Collect sets of resource cards to sell for significant gold, but also be mindful of which meeples you're collecting, as Elders and Viziers offer direct points and bonuses. 4) Djinns are powerful; acquire them strategically to gain ongoing abilities or substantial end-game points. 5) Pay attention to your opponents' moves and resources to anticipate their strategies and block their key plays, especially when it comes to collecting specific meeple colors or controlling valuable tiles.
Q7How much does Five Tribes: The Djinns of Naqala cost?
Five Tribes: The Djinns of Naqala costs around 299 RON in Romania.
Q8Where can I buy Five Tribes: The Djinns of Naqala cheapest?
The lowest price for Five Tribes: The Djinns of Naqala right now is 299 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Five Tribes: The Djinns of Naqala?
Five Tribes: The Djinns of Naqala is a arabian game, for 2–4 players, taking ~40–80 minutes, featuring auction / bidding. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Five Tribes: The Djinns of Naqala — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Five Tribes: The Djinns of Naqala support?
Five Tribes: The Djinns of Naqala is played by 2–4 players.
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Five Tribes: The Djinns of Naqala (English Edition)