Fleet Train: Central Pacific Logistics
How do you play Fleet Train: Central Pacific Logistics?
Seasonal 9-turn Central Pacific theater sea, air, and land game with a concentration on supplies: fuel oil, aviation gas, surface ship shells and torpedoes, aerial bombs etc.
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Seasonal 9-turn Central Pacific theater sea, air, and land game with a concentration on supplies: fuel oil, aviation gas, surface ship shells and torpedoes, aerial bombs etc., ground unit munitions, aircraft, food. Hell ships. Carrier and battleship divisions. Submarine flotillas. Advanced base building, USN concrete floating drydocks, Spig Wead's jeep carrier support group, marine and army divisions, B-29s, Kamikaze aircraft and boats. Japanese must get fuel and gas up to Japan and must get manufactured munitions and aircraft down into the fight. US must decide which ships will arrive for use and when ... and be right Once Marianas or Formosa or Okinawa - B-24s from there too - taken, B-29s launch their bombing attacks on Japanese war industries. Precision daylight bombing for specific industries but with higher losses. Less discriminating mass night bombing for fewer losses. Magic code-breaking a 66% probability. The Halsey vs. Spruance in Command first strike/surprise rule, where sim is simultaneous - shades of Cannae }:-) : When Spruance is in command – odd numbered turns – air unit first-strike combat results are US-US-sim-sim-sim-JP, where sim means simultaneous. When Halsey is in command they are US-US-US-sim-JP-JP … possibly subject to other factors.
—description from the designer
✨ from Trișache · verified
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