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'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885

'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885

HLBS Publishing (The Honourable Lead Boiler Suit Company) · 2006
2120 min12+ yrsCouplesStrategy
short answer

How do you play 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885?

Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions.

To find the best price for 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885, howtoplay.ro compares deals from Romanian shops every day.

'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 box art
official art · HLBS Publishing (The Honourable Lead Boiler Suit Company)

Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period.

The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions.

You'll need D10's as the rules are based around percentage rolls for most outcomes.

The sequence of play is straightforward and is based on alternate moves, with each player moving one ship at a time based on an initiative roll. Shooting is simultaneous but torpedoes and ram attacks have their own placing in the sequence.

There are rules for weather and stability, with a die roll at the start of the game to determine the conditions of play.

Movement is measured in inches, with variable maneuverability depending upon the speed and size of ships involved.

Shooting is determined after movement has taken place. All shooting depends upon arcs of fire although, once again, there are no templates provided. If a target is in range and inside a firing arc at the end of the movement phase, it can be fired upon.

To hit a target, a D10 is rolled for each gun requiring a base 'to hit' score depending upon range. There are, in a addition, a small number of +1 modifiers for sea state, angle of fire etc.

If a hit is scored, a percentile roll is made to detemine damage, with various hit locations and effects. Armour penetration is dealt with by averaging out the actual armour protection of a target across the whole ship, with each vessel classified as either light, medium, heavy or super heavy. Armour penetration depends upon a D10 roll based on the weapon fired and the strength of the armour, modified by range.

There are additional straightforward rules for spar, locomotive and towed torpeodoes, mines, ramming and boarding. These are dealt with after the movement and shooting phases have been resolved.

At the end of the rulebook there are 13 comprehensive page of data tables for virtually every fleet that you might wish to deploy, with stats for both minor nations and the major powers. There are also details of the formulae used to calculate the stats for each ship, so you can always fill in the blanks for those vessels that aren't listed.

game anatomy
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 cost?
No store is currently tracking 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885?
'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 is a american civil war game, for 2 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 support?
'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 is played by 2 players.
Q5How long does a game of 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 take?
A game of 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is 'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 for?
'Floating Castles': Fast-Play Rules for Naval Warfare in the Ironclad Era, c. 1860-1885 is recommended from age 12.
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