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For King and Country: ASL module 5a

For King and Country: ASL module 5a

Multi-Man Publishing · 2003Expansion
2–6240 min12+ yrs4.4/5 complexity8.7 BGG1,6 KCouplesStrategy
short answer

How do you play For King and Country: ASL module 5a?

For King and Country contains the complete (in ASL terms!

To find the best price for For King and Country: ASL module 5a, howtoplay.ro compares deals from Romanian shops every day.

For King and Country: ASL module 5a box art
official art · Multi-Man Publishing

For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.

These scenarios have been updated to incorporate existing errata and some have been changed to try and make them better balanced scenarios. You can download the changes that were made when updating FKAC scenarios so that your already owned versions of these scenarios will be up to date!

Contents :

4 8x22 mounted Geomorphic mapboards (1, 7, 8 and 12) (1st edition)
8 8x22 unmounted Geomorphic Maps (6, 7, 10, 12, 13, 14, 15 and 32) (2nd edition)
1 full Countersheet of 1/2" counters
3 full Countersheets of 5/8" counters
1 half Countersheet of 1/2" counters
1 half Countersheet of 5/8" counters
20 scenarios printed on 10 individual cardstock sheets
1 Chapter H section for the British OB

Scenario List:

91 Ad Hoc at Beaurains
92 Stand Fast the Guards
93 Tavronitis Bridge
94 Bofors Bashing
95 Descent into Hell
96 The Crux of Calais
97 A Desparate Affair
98 On Silent Wings
99 Probing Layforce
100 Regalbuto Ridge
101 Throwing Down the Gauntlet
102 Point of the Sword
103 A Day by the Shore
104 Hill of Death
105 Going to Church
106 Kangaroo Hop
107 Tettau's Attack
108 Guards Attack
109 Dreil Team
110 North Bank

(from MMP's website and user's desciption)

game anatomy
Complexity4.4 / 5
BGG rating8.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does For King and Country: ASL module 5a cost?
No store is currently tracking For King and Country: ASL module 5a. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy For King and Country: ASL module 5a cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play For King and Country: ASL module 5a?
For King and Country: ASL module 5a is a expansion for base-game game, for 2–6 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about For King and Country: ASL module 5a — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does For King and Country: ASL module 5a support?
For King and Country: ASL module 5a is played by 2–6 players.
Q5How long does a game of For King and Country: ASL module 5a take?
A game of For King and Country: ASL module 5a takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is For King and Country: ASL module 5a for?
For King and Country: ASL module 5a is recommended from age 12.
Q7How complex is For King and Country: ASL module 5a?
For King and Country: ASL module 5a has a BoardGameGeek complexity of 4.4 out of 5.
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