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For Northwood! A Solo Trick-Taking Game
(Self-Published) · 2021
115–30 min12+ yrs1.8/5 complexity7.8 BGG#448 BGG11,7 KCouples
⚡ short answer
How do you play For Northwood! A Solo Trick-Taking Game?
The primary objective of For Northwood! is to successfully 'converse' with a chosen ruler by winning exactly the number of tricks specified on their card (from 0 to 7). If a player wins more or fewer tricks than their chosen ruler's number, they fail the conversation.
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FromRON 84· 2 shops
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players choose a ruler card (0-7 tricks) and receive a hand of cards, plus four special power cards.
The rules, step by step
Setup
To set up For Northwood!, players first choose one of the eight ruler cards (numbered 0-7), which determines the target number of tricks they must win. Each ruler card also has a unique ability that can be used once per game. Players then receive an initial hand of cards from the main deck. Additionally, players start with four special power cards that can be used during the game to influence gameplay.
Objective
The primary objective of For Northwood! is to successfully 'converse' with a chosen ruler by winning exactly the number of tricks specified on their card (from 0 to 7). If a player wins more or fewer tricks than their chosen ruler's number, they fail the conversation.
On your turn
During a turn, the player first flips over the top card of the main deck, which represents the 'opponent's' play. Then, the player plays one card from their hand. Standard trick-taking rules apply: players must follow the led suit if possible. If they cannot follow suit, they may play any card, including a trump card (if a trump suit is active). The highest card of the led suit, or the highest trump card, wins the trick.
Scoring
If the player wins a trick, the cards played in that trick are added to their score pile. If the player loses a trick (meaning the flipped deck card was higher or a trump card was played by the deck when the player couldn't follow suit), the cards are placed in the discard pile. The goal is to accumulate exactly the number of cards in the score pile that matches the chosen ruler's number.
Game end
A mini-game (conversation with a ruler) concludes when either the player's hand is empty or the main deck runs out of cards. The player wins the mini-game if the number of cards in their score pile exactly matches the number on the chosen ruler card. If successful, that ruler card is added to the player's side, and its unique ability becomes available for use once in a future mini-game. The overall game is won by successfully conversing with all eight rulers.
Tips
Success in For Northwood! heavily relies on strategic card play and effective use of special powers. Since you're playing against a deck that acts predictably, understanding card probabilities and managing your hand to ensure you can meet your trick target is crucial. The special power cards and the abilities of previously 'conversed' rulers can help mitigate the luck of the draw, allowing you to draw new cards, discard unwanted ones, or gain foresight into upcoming cards, which is vital for precise trick-taking.
🔬 game anatomy
Complexity1.8 / 5
BGG rating7.8 / 10
Vibe
Couples
Language dependence
Moderate text — a crib sheet helps
Play time
15–30 min
Players
1
Recommended age
12+ yrs
BGG rank
#448
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of For Northwood! is to successfully 'converse' with a chosen ruler by winning exactly the number of tricks specified on their card (from 0 to 7). If a player wins more or fewer tricks than their chosen ruler's number, they fail the conversation.
Q2How do you set up the game?
To set up For Northwood!, players first choose one of the eight ruler cards (numbered 0-7), which determines the target number of tricks they must win. Each ruler card also has a unique ability that can be used once per game. Players then receive an initial hand of cards from the main deck. Additionally, players start with four special power cards that can be used during the game to influence gameplay.
Q3How does a turn work?
During a turn, the player first flips over the top card of the main deck, which represents the 'opponent's' play. Then, the player plays one card from their hand. Standard trick-taking rules apply: players must follow the led suit if possible. If they cannot follow suit, they may play any card, including a trump card (if a trump suit is active). The highest card of the led suit, or the highest trump card, wins the trick.
Q4How is scoring calculated?
If the player wins a trick, the cards played in that trick are added to their score pile. If the player loses a trick (meaning the flipped deck card was higher or a trump card was played by the deck when the player couldn't follow suit), the cards are placed in the discard pile. The goal is to accumulate exactly the number of cards in the score pile that matches the chosen ruler's number.
Q5When and how does the game end?
A mini-game (conversation with a ruler) concludes when either the player's hand is empty or the main deck runs out of cards. The player wins the mini-game if the number of cards in their score pile exactly matches the number on the chosen ruler card. If successful, that ruler card is added to the player's side, and its unique ability becomes available for use once in a future mini-game. The overall game is won by successfully conversing with all eight rulers.
Q6What tips are there for beginners?
Success in For Northwood! heavily relies on strategic card play and effective use of special powers. Since you're playing against a deck that acts predictably, understanding card probabilities and managing your hand to ensure you can meet your trick target is crucial. The special power cards and the abilities of previously 'conversed' rulers can help mitigate the luck of the draw, allowing you to draw new cards, discard unwanted ones, or gain foresight into upcoming cards, which is vital for precise trick-taking.
Q7How much does For Northwood! A Solo Trick-Taking Game cost?
For Northwood! A Solo Trick-Taking Game costs between 84 and 99 RON across Romanian stores.
Q8Where can I buy For Northwood! A Solo Trick-Taking Game cheapest?
The lowest price for For Northwood! A Solo Trick-Taking Game right now is 84 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play For Northwood! A Solo Trick-Taking Game?
For Northwood! A Solo Trick-Taking Game is a animals game, for 1 players, taking ~15–30 minutes, featuring hand management. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about For Northwood! A Solo Trick-Taking Game — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does For Northwood! A Solo Trick-Taking Game support?
For Northwood! A Solo Trick-Taking Game is played by 1 players.
💰 2 shops
All prices
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Regatul JocurilorCHEAPESTeasyboxCultural voucher
For Northwood! A Solo Trick-Taking Game
free over RON 149
● in stock
RON 84
Játszma(Jocozaur)Hungarian editioneasybox
Dereserdő dicsősége magyar nyelvű társasjáték
shipping RON 15
● in stock
RON 99
Regatul JocuriloreasyboxCultural voucher
For Northwood! A Solo Trick-Taking Game
○ out of stock
RON 84
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Price history
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Price trend over the last 90 days: minimum 67 lei, maximum 84 lei, now 84 lei.
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