Run Rabbit Run
0m2–4p1974
Cheeky rabbits race around the field, hiding behind bushes to outwit the sharp-eyed fox. A roll and move, players choose three rabbits of the same colour and place them on one corner of the field on the START hole.
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Cheeky rabbits race around the field, hiding behind bushes to outwit the sharp-eyed fox.
A roll and move, players choose three rabbits of the same colour and place them on one corner of the field on the START hole.
E.G. If a 2 were thrown, the player first moves the Fox onto sector 2; secondly, he moves one of his rabbits two places in a clockwise direction.
If the fox can "see" any rabbits in that sector of the board, they must go back to their START hole.
If a rabbit is in the same sector as the fox BUT is behind a bush, then it is hidden from view and does not go back to START.
Play moves in a clockwise direction.
On their first three turns, each player must bring out all three of their rabbits. If a rabbit is sent back to his START hole, it must be brought out onto the track on the player's next turn.
Any number of Rabbits may occupy the same space on the track.
If a six is thrown the player may have an extra turn.
A player does not have to throw the exact number to get a rabbit HOME.
The same rules apply for a two or three player game.
Right now, none of the shops we track sells Fox & Rabbits new.