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France '40

France '40

GMT Games · 2013
2240 min12+ yrs2.9/5 complexity7.7 BGG#4.634 BGG1,1 KCouplesStrategy
short answer

How do you play France '40?

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.

To find the best price for France '40, howtoplay.ro compares deals from Romanian shops every day.

France '40 box art
official art · GMT Games

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.

Sickle Cut: Guderian's Drive to the Channel

This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south?

Dynamo: Retreat to Victory

This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario.

TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions

COMPONENTS: 2 Paper Maps 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice

DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch

(from GMT website and BGG user)

game anatomy
Complexity2.9 / 5
BGG rating7.7 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
240 min
Players
2
Recommended age
12+ yrs
BGG rank
#4.634
from Trișache · verified

Frequently asked questions

Q1How much does France '40 cost?
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Q2Where can I buy France '40 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play France '40?
France '40 is a wargame game, for 2 players, taking ~240 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about France '40 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does France '40 support?
France '40 is played by 2 players.
Q5How long does a game of France '40 take?
A game of France '40 takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is France '40 for?
France '40 is recommended from age 12.
Q7How complex is France '40?
France '40 has a BoardGameGeek complexity of 2.9 out of 5.
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