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Get Some!: Fantasy Warfare – Crusaders of Outre Mare

Get Some!: Fantasy Warfare – Crusaders of Outre Mare

Art of War Games · 2012Expansion
2–610+ yrsStrategy
short answer

How do you play Get Some!: Fantasy Warfare – Crusaders of Outre Mare?

The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves.

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Get Some!: Fantasy Warfare – Crusaders of Outre Mare box art
official art · Art of War Games

The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been cleansed of the foul beasts that had inhabited it.

The Crusaders nobles prefer to fight from horseback clad in heavy armor and use sword and lance. They are supported by blocks of heavily armored men at arms wielding spear and tower shields. Archers armed with various bow and crossbows provided ranged fire support for the knights and Men at Arms. Peasant levies and mounted Hobilars are also not uncommon. The crusaders rely on the venerable catapult and trebuchet for their heavy support in a siege. The Crusaders are also joined by priests of the Old One who provide spiritual guidance and support.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

–description from the publisher

game anatomy
Vibe
Strategy
Players
2–6
Recommended age
10+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Get Some!: Fantasy Warfare – Crusaders of Outre Mare cost?
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Q2Where can I buy Get Some!: Fantasy Warfare – Crusaders of Outre Mare cheapest?
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Q3How do you play Get Some!: Fantasy Warfare – Crusaders of Outre Mare?
Get Some!: Fantasy Warfare – Crusaders of Outre Mare is a expansion for base-game game, for 2–6 players, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Get Some!: Fantasy Warfare – Crusaders of Outre Mare — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Get Some!: Fantasy Warfare – Crusaders of Outre Mare support?
Get Some!: Fantasy Warfare – Crusaders of Outre Mare is played by 2–6 players.
Q5What age is Get Some!: Fantasy Warfare – Crusaders of Outre Mare for?
Get Some!: Fantasy Warfare – Crusaders of Outre Mare is recommended from age 10.
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