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Get Some!: Fantasy Warfare – Monsters and Mercenaries

Get Some!: Fantasy Warfare – Monsters and Mercenaries

Art of War Games · 2013Expansion
2–610+ yrsStrategy
short answer

How do you play Get Some!: Fantasy Warfare – Monsters and Mercenaries?

Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels.

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Get Some!: Fantasy Warfare – Monsters and Mercenaries box art
official art · Art of War Games

Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former soldiers and other violent riff raff. They will then hire out their services to a city state or mercantile concern to guard property of take it from someone else. Occasionally a mercenary captain will have the opportunity to team up with a wizard who can vastly increase a mercenary armies' desirability to an employer. These wizards can heal the wounded, raise morale or make large fiery explosions happen to the enemy ranks or keep such things from happenin to friendly troops. Beast masters are hired usually alon with whatever beastie the master has been training. Beastmasters will often ride monsters into battle or serve as a liason with a monsterous infantry unit like trolls and ogres, if they survive the negotiation phase.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

—description from the publisher

game anatomy
Vibe
Strategy
Players
2–6
Recommended age
10+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Get Some!: Fantasy Warfare – Monsters and Mercenaries cost?
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Q2Where can I buy Get Some!: Fantasy Warfare – Monsters and Mercenaries cheapest?
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Q3How do you play Get Some!: Fantasy Warfare – Monsters and Mercenaries?
Get Some!: Fantasy Warfare – Monsters and Mercenaries is a expansion for base-game game, for 2–6 players, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Get Some!: Fantasy Warfare – Monsters and Mercenaries — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Get Some!: Fantasy Warfare – Monsters and Mercenaries support?
Get Some!: Fantasy Warfare – Monsters and Mercenaries is played by 2–6 players.
Q5What age is Get Some!: Fantasy Warfare – Monsters and Mercenaries for?
Get Some!: Fantasy Warfare – Monsters and Mercenaries is recommended from age 10.
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