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Glen More II: Chronicles

Glen More II: Chronicles

Funtails · 2019
2–490–120 min12+ yrs3.0/5 complexity7.9 BGG#204 BGG15,1 KStrategy
short answer

How do you play Glen More II: Chronicles?

The objective of Glen More II: Chronicles is to expand your clan's territory and increase your wealth in early medieval Scotland. Players aim to create pastures for cattle and sheep, grow barley for whiskey production, sell goods to different markets, and gain control of special landmarks like lochs and castles. The game also features eight different Chronicles, which act as expansions, adding unique rules and components to the game, offering varied gameplay experiences.

To find the best price for Glen More II: Chronicles, howtoplay.ro compares deals from Romanian shops every day.

FromRON 247· 4 shops
Good time to buy-16% vs 90-day avg
Glen More II: Chronicles box art
official art · Funtails
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Each player chooses a color, takes their home territory tile, 6 coins, clan markers, and a Scots Meeple, then places the clan board and Rondel in the middle of the table, along with resources, coins, victory points, and landmark cards.

The rules, step by step

Setup
Each player chooses a color and takes their home territory tile (a double tile with a clan castle and a village with a river), 6 coins, clan markers, and a Scots Meeple. One Scots Meeple starts on the village tile. The clan board and Rondel are placed in the middle of the table. Resources, coins, victory points, and landmark cards are placed near the board. One Scots Meeple from each player is randomly placed on the Rondel, starting at any space and continuing for each player. The white six-sided die is placed clockwise ahead of the player pieces (optional for 3-4 players). The five 'S' tiles are placed face-up in front of the die or Scots Meeple. All 'A' tiles are shuffled and stacked, then the 'B', 'C', and 'D' tiles are similarly stacked. The remaining spaces on the Rondel are filled from the 'A' stack clockwise, leaving one empty space behind the last Scots Meeple. The David Hume tile (with an 'S' on the back) is placed near the clan board, and 'The End' tile is placed roughly in the middle of stack 'D'. Setup changes based on chosen Chronicles.
Objective
The objective of Glen More II: Chronicles is to expand your clan's territory and increase your wealth in early medieval Scotland. Players aim to create pastures for cattle and sheep, grow barley for whiskey production, sell goods to different markets, and gain control of special landmarks like lochs and castles. The game also features eight different Chronicles, which act as expansions, adding unique rules and components to the game, offering varied gameplay experiences.
On your turn
When it's your turn, you can advance your Scots Meeple to any space on the Rondel with a tile. You take that tile, pay any resources listed on its top-left, and place it in your personal area. Tiles must be placed touching the edge of an already placed tile (corners do not count for this rule). There must be a Scots Meeple on a tile adjacent (orthogonally or diagonally) to the new tile. If the new tile has a river, it must be placed on either side of your already formed river, and only one river can run through your territory. If you take a person tile, it is placed to the side, not in your territory. Overbuild tiles (indicated by an icon on the top right) must be placed on top of an already placed tile, moving any Scots Meeple or resources from the bottom tile to the top. After placing a tile, you take the one-time effect from its bottom-left corner, then activate all neighboring tiles (diagonal and orthogonal count) in any order, gaining benefits listed on their bottom-right. A limit of three resources per tile applies. After activation, add one or more tiles from the current stack to the Rondel, ensuring one empty space remains behind the last player. If all players pass over a tile without taking it, that tile is removed.
Scoring
Scoring occurs between rounds when the last tile of each stack (A, B, C) is placed, and a final scoring phase happens at the end of the fourth round. Players compare their achievements in whiskey barrels, the number of Scots Meeples on their home clan castle tile (not any castle tile), the number of landmark cards, and the number of person tiles. Points are awarded based on how many of each achievement a player has over the player with the least of that item. For example, if you have 4 whiskey barrels and another player has 2, you score points for the difference of 2. At the end of the fourth round, players get 1 point for each coin they possess. Territory size is also compared; players lose 3 points for each additional tile they have compared to the player with the fewest tiles. Some landmark cards and clan spaces on the clan board also award in-game points. The player with the most points wins the game.
Game end
The game is played in four rounds. The first round ends when the last 'A' stack tile is placed on the Rondel. The second round ends when the last 'B' stack tile is placed, and the third round ends with the last 'C' stack tile. The fourth and final round concludes when all players have moved on or over 'The End' tile. At this point, final scoring occurs. The player whose Scots Meeple is at the rear of the Rondel will be the first player to go, and turns are determined by whoever is in the rear. If the optional die is used and is in the last position, it is rolled and moved forward by the number shown, excluding spaces with other players or Chronicle tiles. The tile it lands on is removed from the game.
Tips
Before playing, review all the bonuses listed on the board. The game features eight Chronicles, each adding about 10 minutes of gameplay and enhancing player interaction. For example, the Boat Race Chronicle involves racing your boat down your river, then other players' rivers, and back to your castle. The first player back wins 15 points and one whiskey, second place gets 7 points, and third place gets 3 points. Other players receive a bottle of cod liver oil, which means their coins won't be worth any points at the end of the game. Passing another player's castle with reward tokens allows you to take one of your choice. This Chronicle adds strategic depth, as you must decide when to jump ahead for desirable tiles or stay back to collect more. The absence of roads in this version simplifies tile placement and activation. The market is a great way to perform actions and convert resources into money, which then becomes points at the end of the game, making resource accumulation a viable strategy. Clan spaces on the board that match your strategy can significantly boost your points.
game anatomy
Complexity3.0 / 5
BGG rating7.9 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
90–120 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#204
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of Glen More II: Chronicles is to expand your clan's territory and increase your wealth in early medieval Scotland. Players aim to create pastures for cattle and sheep, grow barley for whiskey production, sell goods to different markets, and gain control of special landmarks like lochs and castles. The game also features eight different Chronicles, which act as expansions, adding unique rules and components to the game, offering varied gameplay experiences.
Q2How do you set up the game?
Each player chooses a color and takes their home territory tile (a double tile with a clan castle and a village with a river), 6 coins, clan markers, and a Scots Meeple. One Scots Meeple starts on the village tile. The clan board and Rondel are placed in the middle of the table. Resources, coins, victory points, and landmark cards are placed near the board. One Scots Meeple from each player is randomly placed on the Rondel, starting at any space and continuing for each player. The white six-sided die is placed clockwise ahead of the player pieces (optional for 3-4 players). The five 'S' tiles are placed face-up in front of the die or Scots Meeple. All 'A' tiles are shuffled and stacked, then the 'B', 'C', and 'D' tiles are similarly stacked. The remaining spaces on the Rondel are filled from the 'A' stack clockwise, leaving one empty space behind the last Scots Meeple. The David Hume tile (with an 'S' on the back) is placed near the clan board, and 'The End' tile is placed roughly in the middle of stack 'D'. Setup changes based on chosen Chronicles.
Q3How does a turn work?
When it's your turn, you can advance your Scots Meeple to any space on the Rondel with a tile. You take that tile, pay any resources listed on its top-left, and place it in your personal area. Tiles must be placed touching the edge of an already placed tile (corners do not count for this rule). There must be a Scots Meeple on a tile adjacent (orthogonally or diagonally) to the new tile. If the new tile has a river, it must be placed on either side of your already formed river, and only one river can run through your territory. If you take a person tile, it is placed to the side, not in your territory. Overbuild tiles (indicated by an icon on the top right) must be placed on top of an already placed tile, moving any Scots Meeple or resources from the bottom tile to the top. After placing a tile, you take the one-time effect from its bottom-left corner, then activate all neighboring tiles (diagonal and orthogonal count) in any order, gaining benefits listed on their bottom-right. A limit of three resources per tile applies. After activation, add one or more tiles from the current stack to the Rondel, ensuring one empty space remains behind the last player. If all players pass over a tile without taking it, that tile is removed.
Q4How is scoring calculated?
Scoring occurs between rounds when the last tile of each stack (A, B, C) is placed, and a final scoring phase happens at the end of the fourth round. Players compare their achievements in whiskey barrels, the number of Scots Meeples on their home clan castle tile (not any castle tile), the number of landmark cards, and the number of person tiles. Points are awarded based on how many of each achievement a player has over the player with the least of that item. For example, if you have 4 whiskey barrels and another player has 2, you score points for the difference of 2. At the end of the fourth round, players get 1 point for each coin they possess. Territory size is also compared; players lose 3 points for each additional tile they have compared to the player with the fewest tiles. Some landmark cards and clan spaces on the clan board also award in-game points. The player with the most points wins the game.
Q5When and how does the game end?
The game is played in four rounds. The first round ends when the last 'A' stack tile is placed on the Rondel. The second round ends when the last 'B' stack tile is placed, and the third round ends with the last 'C' stack tile. The fourth and final round concludes when all players have moved on or over 'The End' tile. At this point, final scoring occurs. The player whose Scots Meeple is at the rear of the Rondel will be the first player to go, and turns are determined by whoever is in the rear. If the optional die is used and is in the last position, it is rolled and moved forward by the number shown, excluding spaces with other players or Chronicle tiles. The tile it lands on is removed from the game.
Q6What tips are there for beginners?
Before playing, review all the bonuses listed on the board. The game features eight Chronicles, each adding about 10 minutes of gameplay and enhancing player interaction. For example, the Boat Race Chronicle involves racing your boat down your river, then other players' rivers, and back to your castle. The first player back wins 15 points and one whiskey, second place gets 7 points, and third place gets 3 points. Other players receive a bottle of cod liver oil, which means their coins won't be worth any points at the end of the game. Passing another player's castle with reward tokens allows you to take one of your choice. This Chronicle adds strategic depth, as you must decide when to jump ahead for desirable tiles or stay back to collect more. The absence of roads in this version simplifies tile placement and activation. The market is a great way to perform actions and convert resources into money, which then becomes points at the end of the game, making resource accumulation a viable strategy. Clan spaces on the board that match your strategy can significantly boost your points.
Q7How much does Glen More II: Chronicles cost?
Glen More II: Chronicles costs between 247 and 349 RON across Romanian stores.
Q8Where can I buy Glen More II: Chronicles cheapest?
The lowest price for Glen More II: Chronicles right now is 247 RON at ozone.ro. The Prices tab lists every store currently tracking it.
Q9How do you play Glen More II: Chronicles?
Glen More II: Chronicles is a city building game, for 2–4 players, taking ~90–120 minutes, featuring commodity speculation. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Glen More II: Chronicles — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Glen More II: Chronicles support?
Glen More II: Chronicles is played by 2–4 players.
6 shops

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Good time to buy-16% vs 90-day avgHow we compute this
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ozone.roCHEAPESTaffiliateeasyboxFANbox
Joc de societate Glen More II: Chronicles - Strategie
free over RON 170
RON 247
Checkpoint
Glen More II: Chronicles
free over RON 300
RON 279
Red Goblineasybox
Joc Glen More II Chronicles
free over RON 150
RON 345
Regatul JocurilorEnglish editioneasyboxCultural voucher
Glen More II: Chronicles (2025 English Edition)
free over RON 149
RON 349
LexShopeasyboxFANbox
Glen More II: Chronicles
RON 255
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ozone.roCHECKED 37 DAYS AGOaffiliateeasyboxFANbox
Joc de societate Glen More II: Chronicles - Strategie
RON 310
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07
Bârlogul cu Jocuri
Glen More II: Chronicles (DE EN)
RON 339
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Second-hand · from €28 · 3 listings · 52% below avg new price
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Price trend over the last 90 days: minimum 150 lei, maximum 349 lei, now 150 lei.

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