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Golem

Golem

Cranio Creations · 2021
1–490–120 min14+ yrs4.0/5 complexity7.5 BGG#746 BGG8,7 KCouplesStrategy
short answer

How do you play Golem?

The primary objective is to accumulate the most victory points (VP) after four rounds. Victory points are earned throughout the game whenever the Star of David symbol is seen. End-game scoring is crucial and is summarized on the player aid. Menorahs act as point multipliers: red menorahs (from golem upgrades) multiply by built golems, blue menorahs (from book upgrades) multiply by book columns, and yellow menorahs (from artifact upgrades) multiply by finished artifacts. Objective cards provide VP for specific achievements, with bonus points awarded for completing different types of objectives. Additionally, one VP is awarded for every five leftover resources.

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FromRON 231· 3 shops
Golem box art
official art · Cranio Creations
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players begin with identical player boards and development tiles, with cost sides up, except for artifact tiles which can be drafted or assigned and can be face up on either side.

The rules, step by step

Setup
Players start with identical player boards and development tiles. All development tiles for golems, books, and the study track begin with their cost side up. The artifact board's development tiles are two-sided and can be drafted or assigned, with either side facing up as they are inactive until built. Players also receive unique objective cards (drafted or assigned) and starting resources. The first two golems are placed on the main board in player order, with strategic placement being important after understanding the game mechanics.
Objective
The primary objective is to accumulate the most victory points (VP) after four rounds. Victory points are earned throughout the game whenever the Star of David symbol is seen. End-game scoring is crucial and is summarized on the player aid. Menorahs act as point multipliers: red menorahs (from golem upgrades) multiply by built golems, blue menorahs (from book upgrades) multiply by book columns, and yellow menorahs (from artifact upgrades) multiply by finished artifacts. Objective cards provide VP for specific achievements, with bonus points awarded for completing different types of objectives. Additionally, one VP is awarded for every five leftover resources.
On your turn
A game of Golem consists of four rounds, with each round having seven phases. Phase 1 (Refresh) is skipped in the first round. Phase 2 (Golem Movement) involves summing movement points from the round's character card and the player's golem track, then distributing these points among your golems. Golems are placed standing by work actions, but moving them too far incurs knowledge or VP penalties. Phase 3 (Actions) involves taking two marble actions and one rabbi action. Phase 4 (Turn Order) is determined by the placement of rabbis. Phase 5 (Influence Characters) allows players whose marbles match the character card to pay for its benefit or receive gold. Phase 6 (Income and Development) grants income from student progress, artifacts, study track, and golem track, and allows one development. Phase 7 (Golem Control) requires paying knowledge for golems beyond student control or incurring VP penalties.
Scoring
Victory points are earned in two ways: immediately during the game and at the end of the game. During the game, any action or bonus showing the Star of David symbol grants immediate VP. At the end of the game, menorahs act as multipliers: red menorahs (from golem upgrades) multiply by the number of built golems, blue menorahs (from book upgrades) multiply by the number of completed book columns, and yellow menorahs (from artifact upgrades) multiply by the number of finished artifacts. Objective cards provide VP for specific achievements, and bonus points are awarded for completing different types of objectives. Finally, players receive one VP for every five leftover resources.
Game end
The game concludes after the completion of the fourth round. Following the final Golem Control phase of the fourth round, players proceed to final scoring. All victory points accumulated during the game are tallied, and then end-game scoring conditions are applied. This includes calculating points from menorah multipliers based on built golems, completed book columns, and finished artifacts. Objective cards are scored based on their specific conditions, with additional bonus points for diverse objective completion. Any remaining resources are converted into victory points at a rate of one VP per five resources. The player with the highest total victory points is declared the winner.
Tips
Understanding the game's symbology is key: red means spend, white means receive, and negative white numbers indicate discounts. Arrows (red, yellow, blue) refer to paying for development tiles. Students' colors correspond to their respective tracks. Exclamation points signify receiving a benefit. Hammers mean to activate a golem (requiring it to be laid down), while a golem icon with a hammer means to buy a golem. A golem icon with an arrow means to move a golem, and a golem in a tomb means to kill a golem. The fist symbol refers to power on your golem track. Strategically managing golem movement to avoid penalties and utilizing development tiles and book purchases to activate bonuses are crucial for success. Passing allows redistribution of marbles, offering a chance for better actions, but is limited to twice per player.
game anatomy
Complexity4.0 / 5
BGG rating7.5 / 10
Vibe
CouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
90–120 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#746
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective is to accumulate the most victory points (VP) after four rounds. Victory points are earned throughout the game whenever the Star of David symbol is seen. End-game scoring is crucial and is summarized on the player aid. Menorahs act as point multipliers: red menorahs (from golem upgrades) multiply by built golems, blue menorahs (from book upgrades) multiply by book columns, and yellow menorahs (from artifact upgrades) multiply by finished artifacts. Objective cards provide VP for specific achievements, with bonus points awarded for completing different types of objectives. Additionally, one VP is awarded for every five leftover resources.
Q2How do you set up the game?
Players start with identical player boards and development tiles. All development tiles for golems, books, and the study track begin with their cost side up. The artifact board's development tiles are two-sided and can be drafted or assigned, with either side facing up as they are inactive until built. Players also receive unique objective cards (drafted or assigned) and starting resources. The first two golems are placed on the main board in player order, with strategic placement being important after understanding the game mechanics.
Q3How does a turn work?
A game of Golem consists of four rounds, with each round having seven phases. Phase 1 (Refresh) is skipped in the first round. Phase 2 (Golem Movement) involves summing movement points from the round's character card and the player's golem track, then distributing these points among your golems. Golems are placed standing by work actions, but moving them too far incurs knowledge or VP penalties. Phase 3 (Actions) involves taking two marble actions and one rabbi action. Phase 4 (Turn Order) is determined by the placement of rabbis. Phase 5 (Influence Characters) allows players whose marbles match the character card to pay for its benefit or receive gold. Phase 6 (Income and Development) grants income from student progress, artifacts, study track, and golem track, and allows one development. Phase 7 (Golem Control) requires paying knowledge for golems beyond student control or incurring VP penalties.
Q4How is scoring calculated?
Victory points are earned in two ways: immediately during the game and at the end of the game. During the game, any action or bonus showing the Star of David symbol grants immediate VP. At the end of the game, menorahs act as multipliers: red menorahs (from golem upgrades) multiply by the number of built golems, blue menorahs (from book upgrades) multiply by the number of completed book columns, and yellow menorahs (from artifact upgrades) multiply by the number of finished artifacts. Objective cards provide VP for specific achievements, and bonus points are awarded for completing different types of objectives. Finally, players receive one VP for every five leftover resources.
Q5When and how does the game end?
The game concludes after the completion of the fourth round. Following the final Golem Control phase of the fourth round, players proceed to final scoring. All victory points accumulated during the game are tallied, and then end-game scoring conditions are applied. This includes calculating points from menorah multipliers based on built golems, completed book columns, and finished artifacts. Objective cards are scored based on their specific conditions, with additional bonus points for diverse objective completion. Any remaining resources are converted into victory points at a rate of one VP per five resources. The player with the highest total victory points is declared the winner.
Q6What tips are there for beginners?
Understanding the game's symbology is key: red means spend, white means receive, and negative white numbers indicate discounts. Arrows (red, yellow, blue) refer to paying for development tiles. Students' colors correspond to their respective tracks. Exclamation points signify receiving a benefit. Hammers mean to activate a golem (requiring it to be laid down), while a golem icon with a hammer means to buy a golem. A golem icon with an arrow means to move a golem, and a golem in a tomb means to kill a golem. The fist symbol refers to power on your golem track. Strategically managing golem movement to avoid penalties and utilizing development tiles and book purchases to activate bonuses are crucial for success. Passing allows redistribution of marbles, offering a chance for better actions, but is limited to twice per player.
Q7How much does Golem cost?
Golem costs between 231 and 269 RON across Romanian stores.
Q8Where can I buy Golem cheapest?
The lowest price for Golem right now is 231 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Golem?
Golem is a fantasy game, for 1–4 players, taking ~90–120 minutes, featuring action drafting. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Golem — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Golem support?
Golem is played by 1–4 players.
4 shops

All prices

4 shops · sorted by priceupdated today
Regatul JocurilorCHEAPESTEnglish-only editioneasyboxCultural voucher
Golem (2021 English Edition)
free over RON 149
RON 231
Dragon GamesEnglish-only edition
Golem (Limba Engleza)
free over RON 199
RON 239
Gameology English-only editionaffiliateeasybox
Golem (EN)
free over RON 250
RON 269
Bârlogul cu Jocuri
Golem (EN IT)
RON 279
Buyout of stock
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Second-hand · from €28 · 1 listing · 37% below avg new price
🚚 Free shipping over RON 149

Price history

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Price trend over the last 90 days: minimum 150 lei, maximum 279 lei, now 150 lei.

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