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Gone Bananas

Gone Bananas

Lykeable Products, Inc. · 1986
2–460 min7+ yrs2.0/5 complexity4.7 BGG9Family
short answer

How do you play Gone Bananas?

"In GONE BANANAS your ID, EGO, and SUPEREGO come together on a game board that confronts you with real-life situations. You take risks and develop strategies. You will experience 'the thrill of victory and the agony of defeat.

To find the best price for Gone Bananas, howtoplay.ro compares deals from Romanian shops every day.

Gone Bananas box art
official art · Lykeable Products, Inc.

"In GONE BANANAS your ID, EGO, and SUPEREGO come together on a game board that confronts you with real-life situations. You take risks and develop strategies. You will experience 'the thrill of victory and the agony of defeat.' But win or lose, you will know that you have been in a game!"

This is a fairly typical "special interest" roll-and-move game with a psychoanalytical theme and a couple unique twists.

As players move around the outer track, they collect ID, EGO, and WOW!/OW! (Superego) cards through square instructions and a Chance card mechanism. You use these cards throughout the game to buy BUTTONS and ZAPPERS, and to avoid penalties.

Linked at the corners of the outer track are four independent alternate routes, one each for the themes IS/EGO/SE and GONE BANANAS. While on these alternate paths you have the chance to earn a BUTTON (literally) of the corresponding color...but each path also entails risk and expense.

Some of the squares along the outer track where "Chance" cards are had can be "owned" by players by buying ZAPPERS with ID cards. Once bought, the squares are marked with one of the player's ZAPPER tokens. That player gets benefits for landing on the ZAPPER, while his opponents landing there have to give him a BUTTON or WOW! cards, and the opponent gets all his OW!s. Each ZAPPER location can be bought and re-bought (at a higher price) throughout the game.

The game ends immediately when one player has buttons of all four colors (representing a balanced personality) and more WOW!s than OW!s (representing positive self-worth...I guess).

The production value is first-class, as is the professional artwork on the nicely-mounted board. The bits are plastic and specially designed for the game - the player tokens are bananas on a little colored base. The cards are the only weak spot, small print on heavily-colored, cheapish card stock.

The double goal and constant shift of buttons might make this game a cut above the standard RaM fare. Keeping resource cards and buttons hidden would also increase the fun...and the chaos. I've had many of these low-volume specialty games pass through my thrifting hands, and this may be the first I actually try. The Freudian theme might wear thin early, but who knows, I might learn something about myself...or my mother.

game anatomy
Complexity2.0 / 5
BGG rating4.7 / 10
Vibe
Family
Play time
60 min
Players
2–4
Recommended age
7+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Gone Bananas cost?
No store is currently tracking Gone Bananas. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Gone Bananas cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Gone Bananas?
Gone Bananas is a educational game, for 2–4 players, taking ~60 minutes, featuring roll / spin and move. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Gone Bananas — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Gone Bananas support?
Gone Bananas is played by 2–4 players.
Q5How long does a game of Gone Bananas take?
A game of Gone Bananas takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Gone Bananas for?
Gone Bananas is recommended from age 7.
Q7How complex is Gone Bananas?
Gone Bananas has a BoardGameGeek complexity of 2.0 out of 5.
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