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Grand Admiral: Flashpoint Orange

Grand Admiral: Flashpoint Orange

Majestic Twelve Games · 2010
20 min0+ yrs9KidsCouples
short answer

How do you play Grand Admiral: Flashpoint Orange?

In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence.

To find the best price for Grand Admiral: Flashpoint Orange, howtoplay.ro compares deals from Romanian shops every day.

Grand Admiral: Flashpoint Orange box art
official art · Majestic Twelve Games

In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in commission at the end of the War.

The Washington Naval Treaty of 1922 was meant, among other things, to put an end to increased militarization in the Pacific; but by feeding into Japanese resentment and heightening American fears, it could achieve no more than to delay the inevitable conflict. Had things gone differently, it might not have even done that much...

Emphasizing simple game mechanics and fast gameplay without sacrificing historical accuracy, each entry in the Grand Admiral line stands alone. However, the core game mechanics remain constant, allowing players to combine ships from different products to create new scenarios and explore any number of "what-if" situations.

Although designed as a hex-n-counter board game, Grand Admiral can be easily adapted to tabletop play using any scale of naval miniatures. So, raise the battle ensign, sound general quarters, and damn the torpedoes -- your destiny awaits!

Grand Admiral: Flashpoint Orange includes the following:

 The Grand Admiral rulebook
 150 full-color counters* representing nearly all American and Japanese forces as of 1922
 Data sheets listing 150 individually-named ships, representing over 50 different classes, from destroyers to super-dreadnoughts
 17 by 22 game board 
  • Requires some assembly.

(Publisher blurb)

game anatomy
Vibe
KidsCouples
Play time
0 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Grand Admiral: Flashpoint Orange cost?
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Q2Where can I buy Grand Admiral: Flashpoint Orange cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Grand Admiral: Flashpoint Orange?
Grand Admiral: Flashpoint Orange is a nautical game, for 2 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Grand Admiral: Flashpoint Orange — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Grand Admiral: Flashpoint Orange support?
Grand Admiral: Flashpoint Orange is played by 2 players.
Q5How long does a game of Grand Admiral: Flashpoint Orange take?
A game of Grand Admiral: Flashpoint Orange takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Grand Admiral: Flashpoint Orange for?
Grand Admiral: Flashpoint Orange is recommended from age 0.
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