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Grand Manoeuvre Napoleonic Wargames Rules: Solo Module

Grand Manoeuvre Napoleonic Wargames Rules: Solo Module

Grand Manoeuvre · 2014Expansion
1–20 min0+ yrs6.0 BGG1KidsCouplesStrategy
short answer

How do you play Grand Manoeuvre Napoleonic Wargames Rules: Solo Module?

The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals.

To find the best price for Grand Manoeuvre Napoleonic Wargames Rules: Solo Module, howtoplay.ro compares deals from Romanian shops every day.

The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games.

The first three sections of the module will generate the non-player’s dispositions, orders and battle arrays if the game has been generated by a campaign, or if it is a fictitious battle. Alternatively, if you wish to re-fight a particular battle, you can keep the historical dispositions and go straight to section two and then section three and possibly change the “shape” and events of the battle by varying the non-players` corps orders and consequently also their battle arrays.

The non-player will react in response to your grand-tactical movements or to changes in tactical situation. There is also a section which relates to the delegation of orders applying to minor objectives. Section eight, “Tactical Systems, Dispositions and Divisional Battle Arrays” is reproduced here from Grand Manoeuvre Miniatures Wargames Rules to provide solo players with more useful information on battle arrays, methods and unit formations used by various nations throughout the Napoleonic period.

Section nine is optional and allows for chance events that may occur in and around the battlefield area that may affect player’s and non-player’s decisions.

The module has 106 pages. The text is spaciously laid out and the rules mechanisms are very simple.

-description from publisher's website

game anatomy
BGG rating6.0 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
1–2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Grand Manoeuvre Napoleonic Wargames Rules: Solo Module cost?
No store is currently tracking Grand Manoeuvre Napoleonic Wargames Rules: Solo Module. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Grand Manoeuvre Napoleonic Wargames Rules: Solo Module cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Grand Manoeuvre Napoleonic Wargames Rules: Solo Module?
Grand Manoeuvre Napoleonic Wargames Rules: Solo Module is a book game, for 1–2 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Grand Manoeuvre Napoleonic Wargames Rules: Solo Module — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Grand Manoeuvre Napoleonic Wargames Rules: Solo Module support?
Grand Manoeuvre Napoleonic Wargames Rules: Solo Module is played by 1–2 players.
Q5How long does a game of Grand Manoeuvre Napoleonic Wargames Rules: Solo Module take?
A game of Grand Manoeuvre Napoleonic Wargames Rules: Solo Module takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Grand Manoeuvre Napoleonic Wargames Rules: Solo Module for?
Grand Manoeuvre Napoleonic Wargames Rules: Solo Module is recommended from age 0.
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