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Great War at Sea: 1904-1905, The Russo-Japanese War

Great War at Sea: 1904-1905, The Russo-Japanese War

Avalanche Press Ltd. · 1999
2–430 min12+ yrs2.5/5 complexity6.7 BGG#11.680 BGG526Strategy
short answer

How do you play Great War at Sea: 1904-1905, The Russo-Japanese War?

From the original company website entry: Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894.

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Great War at Sea: 1904-1905, The Russo-Japanese War box art
official art · Avalanche Press Ltd.

From the original company website entry:

Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents doing the same. Despite Japanese offers to negotiate, the Russian Tsar Nicholas II was set on war.

Great War at Sea: 1904-1905, The Russo-Japanese War covers the naval side of this turn-of-the-century conflict, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China. There are 19 scenarios, or game situations, provided, including the climactic Battle of Tsushima. There’s also a campaign game, in which players can “game” the entire naval war.

The Russian fleet is a mixed bag of modern battleships and ancient ironclads better suited for a museum. The Pacific Fleet that begins the game in the Far East has modern ships stationed at Port Arthur and a cruiser squadron in Vladivostok. Between them lies Korea, occupied by Japan. The Russian strategic situation is difficult.

The Japanese have a better fleet; though not as large, their armored cruisers outclass their Russian counterparts and their torpedo boats are more numerous and more effective. They are also better-led after the death of the Russian Admiral Makarov.

The map covers the Japanese home islands and the seas around them. As with other games in the series, it’s divided into zones approximately 31 nautical miles across. Fleets attempt to locate one another on this map. When contact is made, play moves to a tactical map where ships manuever and fight. There are special overlays for Port Arthur and Chemulpo, so players can use the actual terrain of these key coastal zones.

The original 1999 game included:

210 Counters One 25"x30" strategic map One 25"x25" tactical map 16 page Rulebook 12 page Scenario book

The game is being re-implemented in 2013 as Great War at Sea: Russo-Japanese War with a revised map, updated counters, new scenario book and new box.

game anatomy
Complexity2.5 / 5
BGG rating6.7 / 10
Vibe
Strategy
Play time
30 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#11.680
from Trișache · verified

Frequently asked questions

Q1How much does Great War at Sea: 1904-1905, The Russo-Japanese War cost?
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Q2Where can I buy Great War at Sea: 1904-1905, The Russo-Japanese War cheapest?
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Q3How do you play Great War at Sea: 1904-1905, The Russo-Japanese War?
Great War at Sea: 1904-1905, The Russo-Japanese War is a nautical game, for 2–4 players, taking ~30 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Great War at Sea: 1904-1905, The Russo-Japanese War — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Great War at Sea: 1904-1905, The Russo-Japanese War support?
Great War at Sea: 1904-1905, The Russo-Japanese War is played by 2–4 players.
Q5How long does a game of Great War at Sea: 1904-1905, The Russo-Japanese War take?
A game of Great War at Sea: 1904-1905, The Russo-Japanese War takes about 30 minutes. (The first game doesn't count. It never counts.)
Q6What age is Great War at Sea: 1904-1905, The Russo-Japanese War for?
Great War at Sea: 1904-1905, The Russo-Japanese War is recommended from age 12.
Q7How complex is Great War at Sea: 1904-1905, The Russo-Japanese War?
Great War at Sea: 1904-1905, The Russo-Japanese War has a BoardGameGeek complexity of 2.5 out of 5.
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