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Great Western Trail: New Zealand

Great Western Trail: New Zealand

eggertspiele · 2023
1–475–150 min12+ yrs4.0/5 complexity8.4 BGG#73 BGG12,3 KStrategy
short answer

How do you play Great Western Trail: New Zealand?

The objective of Great Western Trail: New Zealand is to accumulate the most victory points by the end of the game. Players achieve this by strategically moving their shepherd across the board, managing and improving their sheep herd through deck-building, delivering diverse sheep to Wellington for profit and points, and utilizing various actions to construct buildings, hire workers, and advance on different tracks. Optimizing the timing of deliveries, efficient resource management, and adapting to the evolving game state are crucial for success.

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Great Western Trail: New Zealand box art
official art · eggertspiele
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the main board, sea trail board, and neutral buildings, then set up the bonus market, worker market, and sheep market. Prepare objective cards, deck-building cards, and bonus cards, then set up general supplies and player boards. Place the ship, choose a starting player, and distribute starting resources and cards.

The rules, step by step

Setup
Set up the main board in the center and the sea trail board above it. Randomly place 5 port captain tokens on the sea trail board. Place 8 neutral building tiles on their designated spots on the main board, with side A facing up (in subsequent games, these can be placed randomly). Place the bonus market token on the highest spot of the bonus market track. Separate worker, hazard, and bonus tokens into bags A and B. Draw 4 unique worker tokens from bag A and place them in the top row of the worker market. Draw 12-14 tokens (depending on player count) from bag A to fill hazard and worker spots on the main board, replacing any tokens that cannot be placed. Fill the bonus market track with tokens from bag B, leaving 1-2 columns empty for fewer than 4 players. Place 2 tokens from bag A and 2 from bag B on the Wellington development area. Shuffle sheep cards and place them face down, then draw 9-14 cards (depending on player count) to form the sheep market, grouped by color. Shuffle objective cards, place them face down, and reveal 4. Place deck-building cards (sheepdogs, ferries, kingfishers) in separate face-up stacks. Prepare general supplies of money and exchange tokens. Each player chooses a color, takes their player board, places 16 discs, 10 warehouses, and markers for certificates and gold on their board. Place the ship on the starting space of the sea trail. Choose a starting player and distribute starting money and sheep cards according to player order.
Objective
The objective of Great Western Trail: New Zealand is to accumulate the most victory points by the end of the game. Players achieve this by strategically moving their shepherd across the board, managing and improving their sheep herd through deck-building, delivering diverse sheep to Wellington for profit and points, and utilizing various actions to construct buildings, hire workers, and advance on different tracks. Optimizing the timing of deliveries, efficient resource management, and adapting to the evolving game state are crucial for success.
On your turn
A player's turn is divided into three phases: Phase A (Move Shepherd), Phase B (Perform Actions), and Phase C (Draw Cards). In Phase A, the player must move their shepherd at least one space along the path, up to their current movement limit. Moving through or stopping on spaces with other players' buildings or hazard tokens may incur costs. In Phase B, the player performs actions corresponding to the space where their shepherd stopped. These can be local actions on buildings, single auxiliary actions from their player board, or a delivery action if they reach Wellington. Actions may have costs or requirements. In Phase C, the player draws sheep cards from their personal draw pile until they reach their hand limit. If the draw pile is empty, they shuffle their discard pile to form a new draw pile.
Scoring
Victory points are primarily calculated at the end of the game. Players score points for remaining money (1 VP per 5 coins), points printed on their private buildings, points from delivered sheep (based on their position in ports and associated bonuses), points from collected hazard and bonus tokens, points for their position on the pioneer track, and points from fulfilled objective cards. Unfulfilled objective cards may result in negative points. The player with the highest total victory points wins the game, with ties broken by remaining money.
Game end
The game concludes immediately when a player, after completing a delivery to Wellington and placing a new bonus token on the bonus market, causes the bonus market token to be pushed off the board. The current player finishes their turn, and then all other players get one final turn (without Phase C, drawing cards). After these final turns, the game proceeds to the final scoring phase. All victory points are tallied, and the player with the highest score is declared the winner.
Tips
To succeed, focus on developing a balanced strategy. Early in the game, prioritize hiring workers to unlock more powerful actions and increase your movement limit. Efficiently manage your sheep herd by acquiring diverse and high-value sheep, while culling low-value ones to streamline your deck. Building private buildings can provide ongoing benefits and end-game points, so consider their placement carefully. Don't neglect the sea trail, as it offers valuable bonuses and additional scoring opportunities. Finally, keep an eye on your opponents' progress and adapt your strategy to counter their moves and capitalize on available opportunities.
game anatomy
Complexity4.0 / 5
BGG rating8.4 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
75–150 min
Players
1–4
Recommended age
12+ yrs
BGG rank
#73
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of Great Western Trail: New Zealand is to accumulate the most victory points by the end of the game. Players achieve this by strategically moving their shepherd across the board, managing and improving their sheep herd through deck-building, delivering diverse sheep to Wellington for profit and points, and utilizing various actions to construct buildings, hire workers, and advance on different tracks. Optimizing the timing of deliveries, efficient resource management, and adapting to the evolving game state are crucial for success.
Q2How do you set up the game?
Set up the main board in the center and the sea trail board above it. Randomly place 5 port captain tokens on the sea trail board. Place 8 neutral building tiles on their designated spots on the main board, with side A facing up (in subsequent games, these can be placed randomly). Place the bonus market token on the highest spot of the bonus market track. Separate worker, hazard, and bonus tokens into bags A and B. Draw 4 unique worker tokens from bag A and place them in the top row of the worker market. Draw 12-14 tokens (depending on player count) from bag A to fill hazard and worker spots on the main board, replacing any tokens that cannot be placed. Fill the bonus market track with tokens from bag B, leaving 1-2 columns empty for fewer than 4 players. Place 2 tokens from bag A and 2 from bag B on the Wellington development area. Shuffle sheep cards and place them face down, then draw 9-14 cards (depending on player count) to form the sheep market, grouped by color. Shuffle objective cards, place them face down, and reveal 4. Place deck-building cards (sheepdogs, ferries, kingfishers) in separate face-up stacks. Prepare general supplies of money and exchange tokens. Each player chooses a color, takes their player board, places 16 discs, 10 warehouses, and markers for certificates and gold on their board. Place the ship on the starting space of the sea trail. Choose a starting player and distribute starting money and sheep cards according to player order.
Q3How does a turn work?
A player's turn is divided into three phases: Phase A (Move Shepherd), Phase B (Perform Actions), and Phase C (Draw Cards). In Phase A, the player must move their shepherd at least one space along the path, up to their current movement limit. Moving through or stopping on spaces with other players' buildings or hazard tokens may incur costs. In Phase B, the player performs actions corresponding to the space where their shepherd stopped. These can be local actions on buildings, single auxiliary actions from their player board, or a delivery action if they reach Wellington. Actions may have costs or requirements. In Phase C, the player draws sheep cards from their personal draw pile until they reach their hand limit. If the draw pile is empty, they shuffle their discard pile to form a new draw pile.
Q4How is scoring calculated?
Victory points are primarily calculated at the end of the game. Players score points for remaining money (1 VP per 5 coins), points printed on their private buildings, points from delivered sheep (based on their position in ports and associated bonuses), points from collected hazard and bonus tokens, points for their position on the pioneer track, and points from fulfilled objective cards. Unfulfilled objective cards may result in negative points. The player with the highest total victory points wins the game, with ties broken by remaining money.
Q5When and how does the game end?
The game concludes immediately when a player, after completing a delivery to Wellington and placing a new bonus token on the bonus market, causes the bonus market token to be pushed off the board. The current player finishes their turn, and then all other players get one final turn (without Phase C, drawing cards). After these final turns, the game proceeds to the final scoring phase. All victory points are tallied, and the player with the highest score is declared the winner.
Q6What tips are there for beginners?
To succeed, focus on developing a balanced strategy. Early in the game, prioritize hiring workers to unlock more powerful actions and increase your movement limit. Efficiently manage your sheep herd by acquiring diverse and high-value sheep, while culling low-value ones to streamline your deck. Building private buildings can provide ongoing benefits and end-game points, so consider their placement carefully. Don't neglect the sea trail, as it offers valuable bonuses and additional scoring opportunities. Finally, keep an eye on your opponents' progress and adapt your strategy to counter their moves and capitalize on available opportunities.
Q7How much does Great Western Trail: New Zealand cost?
No store is currently tracking Great Western Trail: New Zealand. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Great Western Trail: New Zealand cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Great Western Trail: New Zealand?
Great Western Trail: New Zealand is a animals game, for 1–4 players, taking ~75–150 minutes, featuring deck, bag, and pool building. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Great Western Trail: New Zealand — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Great Western Trail: New Zealand support?
Great Western Trail: New Zealand is played by 1–4 players.
2 shops

All prices

2 shops · sorted by priceupdated today
Dragon GamesEN
Great Western Trail: New Zealand (Limba Engleza)
RON 269
Buyout of stock
Regatul JocurilorENeasyboxCultural voucher
Great Western Trail: New Zealand (English Edition)
RON 289
Buyout of stock
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