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Guam: Return to Glory

Guam: Return to Glory

Compass Games · 2017
1–4120–2100 min0+ yrs3.7/5 complexity7.7 BGG#15.593 BGG376KidsCouplesStrategy
short answer

How do you play Guam: Return to Glory?

On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese.

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Guam: Return to Glory box art
official art · Compass Games

On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as 'Liberation Day'.

There were many reasons why the Americans decided to invade Guam not least of which was the fact that the station of the trans-Pacific cable and the naval radio station at Agana made it a focal point of the communication network in the Pacific. It also had the best anchorage in the Marianas, 2 airstrips and, of course, it was an American Protectorate.

The only beaches suitable for an invasion are located on the south-western side of the island. The Japanese knew this as well and had prepared accordingly. Another thing unique to the planning was that the 2 landing beaches chosen would be 7 miles apart. It was unprecedented for two landing forces to land with such a wide separation.

Guam – Return to Glory will be the second game to utilize the Company Scale System (CSS) by Adam Starkweather and will come on 4 maps.

The game will come with 6 scenarios and 1 campaign game:

W-Day – Fortune favors the bold – This is the first day of the Invasion on the northern beaches. 3rd Marine Division must land against Japanese defenders dug-in on a ridge overlooking the beaches. Single map and 8 turns long.

W-Day – Send in the Fire Brigade – This is the first day of the Invasion on the southern beaches. The 1st Provisional Marine Brigade must land and fight their way north towards Orote Peninsular to join up the to beachheads. Single map and 8 turns long.

W-DAY - This is the first day of the Invasion on the both beaches. The 1st Provisional Marine Brigade must land and fight their way north, whilst the 3rd Marines fight their way south and the two forces try to join up the two beachheads near Orote Peninsular. Two maps and 8 turns long.

Orote Peninsular – The first 8 days of the fighting saw the Americans expand their beachheads and join up so as to cut off the Orote peninsular with it's important airfield. Once it was cut off, the Americans, then, had to force their way into the heaviest defended area on Guam not knowing that the Japanese were preparing a Sake fueled Banzai charge. Two maps and 72 turns long.

Into the Jungle - This scenario covers 3rd Marine Division's drive north of the beachheads to take the town of Agana and the airfield at Tiyan. One map and 27 turns long.

Santa Rosa - This scenario covers 77th Infantry Division's attack to isolate the area around Mount Santa Rosa . One map and 27 turns long.

The Battle for Guam – The full historical campaign from 21st July- 10th August (188 Turns). This game covers the full fight for Guam in 1944, from the first invasion at Asan, in the north, and Agat, in the south through the vicious fighting in the thick vegetation at the south end of the island and the final Japanese stand in the north.

Complexity: 6

Solitaire Suitability:8

Time Scale: 1 turn = 2 hours

Map Scale: 1 hex = 500 meters

Unit Scale: Companies and below

Players: Best with 2 players but can be played with up to 4 players as well as solitaire

Playing Time: 2-35 hours

Series Designer: Adam Starkweather

Game Designer: Ross Mortell

Developer: Adam Starkweather

Artist: Antonio Pinar Peña

Components:

4 maps

6 countersheets

1 series Rulesbook

1 game specific rulesbook

7 player aids, charts, tables cards

2 ten-sided dice

1 Box and Lid set

game anatomy
Complexity3.7 / 5
BGG rating7.7 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–2100 min
Players
1–4
Recommended age
0+ yrs
BGG rank
#15.593
from Trișache · verified

Frequently asked questions

Q1How much does Guam: Return to Glory cost?
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Q2Where can I buy Guam: Return to Glory cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Guam: Return to Glory?
Guam: Return to Glory is a wargame game, for 1–4 players, taking ~120–2100 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Guam: Return to Glory — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Guam: Return to Glory support?
Guam: Return to Glory is played by 1–4 players.
Q5How long does a game of Guam: Return to Glory take?
A game of Guam: Return to Glory takes about 120–2100 minutes. (The first game doesn't count. It never counts.)
Q6What age is Guam: Return to Glory for?
Guam: Return to Glory is recommended from age 0.
Q7How complex is Guam: Return to Glory?
Guam: Return to Glory has a BoardGameGeek complexity of 3.7 out of 5.
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