There are three primary ways to win Guards of Atlantis II. The first is to eliminate all enemy heroes; each hero has a life counter, and when it reaches zero, that hero is defeated. The second way to win is by successfully pushing your minions into the enemy's base. This is achieved by defeating all enemy minions in a zone, allowing your minions to advance to the next zone. If your minions reach and occupy the enemy's base, you win. The third victory condition is based on time: if the game reaches a predetermined number of waves (e.g., three for a quick game, five for a full game), the team with more minions in the enemy's base at that point wins.
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official art · Wolff Designa
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Players choose a hero, place their hero and minions on the board, and draw five cards.
The rules, step by step
Setup
To set up the game, each player first selects a hero from the available character cards. Each hero card displays stats like attack, defense, initiative, and movement, along with roles and abilities. Players are advised to choose one-star heroes for their first game. After selecting a hero, players place their hero miniature and a starting set of minions on their designated starting zones on the game board. Each player then draws five cards from their hero's unique deck, which will be used for actions during the game. The game board also features life counters for each team's heroes and designated spawn points for minions.
Objective
There are three primary ways to win Guards of Atlantis II. The first is to eliminate all enemy heroes; each hero has a life counter, and when it reaches zero, that hero is defeated. The second way to win is by successfully pushing your minions into the enemy's base. This is achieved by defeating all enemy minions in a zone, allowing your minions to advance to the next zone. If your minions reach and occupy the enemy's base, you win. The third victory condition is based on time: if the game reaches a predetermined number of waves (e.g., three for a quick game, five for a full game), the team with more minions in the enemy's base at that point wins.
On your turn
The gameplay loop involves players simultaneously playing one card from their hand. Once all players have played a card, they are revealed. The cards have an 'initiative' value (indicated by an hourglass icon) which determines the order in which players take their actions. Players with higher initiative values resolve their card's actions first. During a turn, a player can perform the primary action described on their card (e.g., an attack or skill), a secondary action (movement), or choose to 'hold' their position. After a player resolves their actions, their played card is moved to a designated 'character board' area, signifying it has been used for the round. This process repeats for four cards in a round.
Scoring
Scoring in Guards of Atlantis II primarily revolves around collecting 'coins' and using them for hero progression. Coins are earned by defeating enemy minions on the board; each defeated minion grants a certain number of coins. At the end of each round, all players must level up their hero as much as possible using the collected coins. The first level-up costs one coin, and each subsequent level-up costs one additional coin (e.g., level 2 costs two coins, level 3 costs three coins, etc.). When leveling up, players can choose to upgrade an existing card in their hand to a better version (with improved stats or abilities) or acquire a new, different card. Any card not chosen for an upgrade is converted into a permanent item that passively increases the hero's stats for the remainder of the game. This system allows for significant strategic customization of heroes throughout the game.
Game end
The game concludes when any of the three victory conditions are met. If a team eliminates all enemy heroes, they win immediately. If a team successfully pushes their minions into the enemy's base, they also achieve an immediate victory. If neither of these conditions is met by the end of the final wave (which can be set to three for a quick game or five for a full game), the game ends, and the team that has more minions occupying the enemy's base at that moment is declared the winner. This ensures that games have a definitive conclusion, whether through direct confrontation or strategic territorial control.
Tips
Strategic hero selection is crucial, especially for new players who should start with one-star heroes. Understanding and utilizing the initiative system by carefully choosing which cards to play each turn can give a significant advantage. Pay close attention to minion positioning, as melee minions provide defensive bonuses to adjacent heroes, while ranged minions do not. Conversely, being adjacent to enemy ranged minions can impose defensive penalties. Effective coin management for leveling up hero cards is vital for long-term power progression, allowing players to adapt their hero's abilities and stats to the evolving game state. Deciding whether to upgrade an existing card or acquire a new one, and which card to convert into a permanent stat-boosting item, are key strategic decisions.
🔬 game anatomy
Complexity3.3 / 5
BGG rating8.3 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
90–120 min
Players
4–10
Recommended age
14+ yrs
BGG rank
#829
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
There are three primary ways to win Guards of Atlantis II. The first is to eliminate all enemy heroes; each hero has a life counter, and when it reaches zero, that hero is defeated. The second way to win is by successfully pushing your minions into the enemy's base. This is achieved by defeating all enemy minions in a zone, allowing your minions to advance to the next zone. If your minions reach and occupy the enemy's base, you win. The third victory condition is based on time: if the game reaches a predetermined number of waves (e.g., three for a quick game, five for a full game), the team with more minions in the enemy's base at that point wins.
Q2How do you set up the game?
To set up the game, each player first selects a hero from the available character cards. Each hero card displays stats like attack, defense, initiative, and movement, along with roles and abilities. Players are advised to choose one-star heroes for their first game. After selecting a hero, players place their hero miniature and a starting set of minions on their designated starting zones on the game board. Each player then draws five cards from their hero's unique deck, which will be used for actions during the game. The game board also features life counters for each team's heroes and designated spawn points for minions.
Q3How does a turn work?
The gameplay loop involves players simultaneously playing one card from their hand. Once all players have played a card, they are revealed. The cards have an 'initiative' value (indicated by an hourglass icon) which determines the order in which players take their actions. Players with higher initiative values resolve their card's actions first. During a turn, a player can perform the primary action described on their card (e.g., an attack or skill), a secondary action (movement), or choose to 'hold' their position. After a player resolves their actions, their played card is moved to a designated 'character board' area, signifying it has been used for the round. This process repeats for four cards in a round.
Q4How is scoring calculated?
Scoring in Guards of Atlantis II primarily revolves around collecting 'coins' and using them for hero progression. Coins are earned by defeating enemy minions on the board; each defeated minion grants a certain number of coins. At the end of each round, all players must level up their hero as much as possible using the collected coins. The first level-up costs one coin, and each subsequent level-up costs one additional coin (e.g., level 2 costs two coins, level 3 costs three coins, etc.). When leveling up, players can choose to upgrade an existing card in their hand to a better version (with improved stats or abilities) or acquire a new, different card. Any card not chosen for an upgrade is converted into a permanent item that passively increases the hero's stats for the remainder of the game. This system allows for significant strategic customization of heroes throughout the game.
Q5When and how does the game end?
The game concludes when any of the three victory conditions are met. If a team eliminates all enemy heroes, they win immediately. If a team successfully pushes their minions into the enemy's base, they also achieve an immediate victory. If neither of these conditions is met by the end of the final wave (which can be set to three for a quick game or five for a full game), the game ends, and the team that has more minions occupying the enemy's base at that moment is declared the winner. This ensures that games have a definitive conclusion, whether through direct confrontation or strategic territorial control.
Q6What tips are there for beginners?
Strategic hero selection is crucial, especially for new players who should start with one-star heroes. Understanding and utilizing the initiative system by carefully choosing which cards to play each turn can give a significant advantage. Pay close attention to minion positioning, as melee minions provide defensive bonuses to adjacent heroes, while ranged minions do not. Conversely, being adjacent to enemy ranged minions can impose defensive penalties. Effective coin management for leveling up hero cards is vital for long-term power progression, allowing players to adapt their hero's abilities and stats to the evolving game state. Deciding whether to upgrade an existing card or acquire a new one, and which card to convert into a permanent stat-boosting item, are key strategic decisions.
Q7How much does Guards of Atlantis II cost?
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Q8Where can I buy Guards of Atlantis II cheapest?
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Q9How do you play Guards of Atlantis II?
Guards of Atlantis II is a fantasy game, for 4–10 players, taking ~90–120 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Guards of Atlantis II — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Guards of Atlantis II support?