Skip to content
howtoplay.ro
GUJA HUNT!

GUJA HUNT!

XOANZ GAMES×DESIGN (草原遊戲設計) · 2015
2–610–20 min8+ yrs6.5 BGG6Kids
short answer

How do you play GUJA HUNT!?

GUJA HUNT! (好獵手) is a board game designed for parties, featuring simple rules, that's fast paced and full of interactive game experiences.

To find the best price for GUJA HUNT!, howtoplay.ro compares deals from Romanian shops every day.

GUJA HUNT! box art
official art · XOANZ GAMES×DESIGN (草原遊戲設計)

GUJA HUNT! (好獵手) is a board game designed for parties, featuring simple rules, that's fast paced and full of interactive game experiences. It combines elements of ice age civilization and modern sports with a bright art style, allowing the player to enjoy a leisurely, humorous, and fun board game experience as a primitive hunter.

《GUJA HUNT! 好獵手》是一款針對派對場合設計的桌上遊戲,強調簡單的規則、明快的節奏以及互動性。結合了冰河時代背景和現代運動元素,搭配上鮮豔明亮的美術風格,讓玩家在原始獵人無厘頭的狩獵行動中享受輕鬆、幽默且歡樂的遊戲過程。

game anatomy
BGG rating6.5 / 10
Vibe
Kids
Play time
10–20 min
Players
2–6
Recommended age
8+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does GUJA HUNT! cost?
No store is currently tracking GUJA HUNT!. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy GUJA HUNT! cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play GUJA HUNT!?
GUJA HUNT! is a children's game game, for 2–6 players, taking ~10–20 minutes, featuring open drafting. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about GUJA HUNT! — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does GUJA HUNT! support?
GUJA HUNT! is played by 2–6 players.
Q5How long does a game of GUJA HUNT! take?
A game of GUJA HUNT! takes about 10–20 minutes. (The first game doesn't count. It never counts.)
Q6What age is GUJA HUNT! for?
GUJA HUNT! is recommended from age 8.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this