In Hadara, players aim to build the most advanced civilization over three epochs. This is achieved by strategically attracting skilled citizens (represented by cards), managing their money and other resources, and expanding their influence through colonies and statues. The player who accumulates the most victory points by the end of the third epoch wins the game.
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▶ Watch It Played · Hadara - How To Play
Hadara - How To Play
Watch It Played· 17 min· published Sep 17, 2019Community
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the central board piece, then randomly arrange the five outer segments to form a pentagon; sort epoch cards by number and color, setting aside Epoch II and III for now; deal two Epoch I cards per player from each color onto the matching board spaces, returning extras to the box; sort colony tiles by their bottom-left value, ensuring the coin symbol side is face up, then deal one tile per player from each stack, returning extras to the box; place coins and value 10 markers nearby; each player takes a player board, reference sheet, eight bonus tokens, two gold medals, and four wooden markers, placing one marker on each matching space on their board; shuffle setup cards, deal one to each player (using side A for the basic game), and players collect coins and adjust markers based on their card.
To set up Hadara, first place the central board piece in the middle of the play area. Then, randomly arrange the five outer segments around it to form a pentagon shape. Next, find and separate the epoch cards by their numbers (I, II, III) and colors (yellow, red, blue, green, purple) on their backs, shuffling each pile independently. For your first game, you may remove purple cards with a star symbol, as these are for the advanced game. Set aside all Epoch II and III piles for now. From the Epoch I piles, deal two cards per player from each color onto their matching spaces on the board, returning any extra cards to the box. Sort the double-sided colony tiles by the values in their bottom-left corners, ensuring the side with coin symbols in the top-left is face up. Shuffle each of these five piles separately. Deal one tile per player from each stack onto the board, returning any other colony tiles to the box. Place the coins and value 10 markers nearby. Each player collects a player board, a reference sheet, eight bonus tokens (in a specific combination), two gold medals, and four wooden markers. Place one wooden marker on each of the matching spaces for income, military, culture, and food supplies on their player board. Shuffle the setup cards and deal one to each person. For the basic game, use the side labeled 'A'. Players then collect the number of coins shown on their dealt setup card and move their markers on the tracks to the values indicated at the bottom of the setup card. Each player will have slightly different starting values.
Objective
In Hadara, players aim to build the most advanced civilization over three epochs. This is achieved by strategically attracting skilled citizens (represented by cards), managing their money and other resources, and expanding their influence through colonies and statues. The player who accumulates the most victory points by the end of the third epoch wins the game.
On your turn
Each epoch is divided into two phases: Phase A and Phase B. Phase A begins with determining the first player, which is the player with the lowest initiative value on their setup card. The first player then 'sets the wheel' by rotating the central wheel to point their player icon to any of the five colored decks. All players simultaneously take two cards from the top of the deck indicated by their player icon. Each player then chooses one of these two cards to discard face-up into the discard space next to its draw deck. The other card is either 'bought' or 'sold'. To buy a card, a player pays its coin cost (shown on the card) to the general supply and places the card below their player board under its matching color, adjusting their related markers on the tracks by the indicated number of spaces. To sell a card, a player places it face-down into a pile beside its area of the board and collects coins equal to the amount printed on its back. After all players have taken their actions, the central wheel is turned one space clockwise, and players repeat the card-drawing and action steps. This continues until no cards are left in the draw piles around the board. Phase B then begins. In Phase B, players take turns (starting with the first player and going clockwise) collecting one face-up card from the top of any discard pile. They then either buy or sell this card, following the same rules as in Phase A. This continues until all discard piles are empty. After this, players simultaneously perform three steps: 'Income' (gain coins equal to their income track value), 'Take a Colony' (starting with the first player, each person takes one colony tile they meet the military requirement for, either plundering for coins or integrating for track increases), and 'Carve a Statue' (starting with the first player, each person can carve one statue if they meet the culture requirement, placing a bonus token face-up for track increases or face-down for victory points). Finally, players simultaneously 'Feed your people' (comparing their food supply track value to the number of cards beneath their board, removing cards if food is insufficient) and 'Buy silver and gold medals' (up to two of each type per epoch, paying costs shown on the reference sheet and placing bonus tokens on the player board for end-game scoring).
Scoring
Final scoring occurs after the third epoch. Players use the included score pad to tally their points. Points are awarded for: 1. Colonies: The victory points shown in the bottom-right corner of each collected colony tile. 2. Statues: The points shown beside each completed statue, plus any additional points from face-down bonus tokens placed beside them. 3. Silver Medals: For each silver medal, score half of the total value on the corresponding track (rounded up). 4. Gold Medals: For each gold medal, score seven points for each set of five differently colored cards collected beneath your player board. If both gold medals are purchased, each set of five different colored cards is worth 14 points instead. 5. Purchased Cards: The victory points shown in the bottom-right corner of all cards purchased and placed beneath your player board. 6. Leftover Coins: Players can convert every five leftover coins into one victory point.
Game end
The game concludes immediately after the third epoch's 'Buying Silver and Gold Medals' step. Players then proceed to calculate their final scores. The player with the highest total victory points wins. In the event of a tie, the tied player with the most leftover coins wins. If there is still a tie, the tied players share the victory.
Tips
When buying a new card, its cost is reduced by the number of cards of that same color you already own, down to a minimum of zero. This encourages specialization. Purple cards with a star symbol are for an advanced game, offering different effects; for your first game, it's recommended to remove them. The rulebook's back provides a summary of all purple card effects. During the 'Feed your people' step, if your food supply is less than the number of cards you have, you must discard cards until the numbers match. Be mindful of which cards you discard, as this will reduce your track strengths. You can skip taking a colony or carving a statue if you wish. The game comes with a well-designed insert to help organize all components, making setup and teardown quicker.
🔬 game anatomy
Complexity2.2 / 5
BGG rating7.4 / 10
Language dependence
No in-game text needed
🌐 plays without English
Play time
45–60 min
Players
2–5
Recommended age
10+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
In Hadara, players aim to build the most advanced civilization over three epochs. This is achieved by strategically attracting skilled citizens (represented by cards), managing their money and other resources, and expanding their influence through colonies and statues. The player who accumulates the most victory points by the end of the third epoch wins the game.
Q2How do you set up the game?
To set up Hadara, first place the central board piece in the middle of the play area. Then, randomly arrange the five outer segments around it to form a pentagon shape. Next, find and separate the epoch cards by their numbers (I, II, III) and colors (yellow, red, blue, green, purple) on their backs, shuffling each pile independently. For your first game, you may remove purple cards with a star symbol, as these are for the advanced game. Set aside all Epoch II and III piles for now. From the Epoch I piles, deal two cards per player from each color onto their matching spaces on the board, returning any extra cards to the box. Sort the double-sided colony tiles by the values in their bottom-left corners, ensuring the side with coin symbols in the top-left is face up. Shuffle each of these five piles separately. Deal one tile per player from each stack onto the board, returning any other colony tiles to the box. Place the coins and value 10 markers nearby. Each player collects a player board, a reference sheet, eight bonus tokens (in a specific combination), two gold medals, and four wooden markers. Place one wooden marker on each of the matching spaces for income, military, culture, and food supplies on their player board. Shuffle the setup cards and deal one to each person. For the basic game, use the side labeled 'A'. Players then collect the number of coins shown on their dealt setup card and move their markers on the tracks to the values indicated at the bottom of the setup card. Each player will have slightly different starting values.
Q3How does a turn work?
Each epoch is divided into two phases: Phase A and Phase B. Phase A begins with determining the first player, which is the player with the lowest initiative value on their setup card. The first player then 'sets the wheel' by rotating the central wheel to point their player icon to any of the five colored decks. All players simultaneously take two cards from the top of the deck indicated by their player icon. Each player then chooses one of these two cards to discard face-up into the discard space next to its draw deck. The other card is either 'bought' or 'sold'. To buy a card, a player pays its coin cost (shown on the card) to the general supply and places the card below their player board under its matching color, adjusting their related markers on the tracks by the indicated number of spaces. To sell a card, a player places it face-down into a pile beside its area of the board and collects coins equal to the amount printed on its back. After all players have taken their actions, the central wheel is turned one space clockwise, and players repeat the card-drawing and action steps. This continues until no cards are left in the draw piles around the board. Phase B then begins. In Phase B, players take turns (starting with the first player and going clockwise) collecting one face-up card from the top of any discard pile. They then either buy or sell this card, following the same rules as in Phase A. This continues until all discard piles are empty. After this, players simultaneously perform three steps: 'Income' (gain coins equal to their income track value), 'Take a Colony' (starting with the first player, each person takes one colony tile they meet the military requirement for, either plundering for coins or integrating for track increases), and 'Carve a Statue' (starting with the first player, each person can carve one statue if they meet the culture requirement, placing a bonus token face-up for track increases or face-down for victory points). Finally, players simultaneously 'Feed your people' (comparing their food supply track value to the number of cards beneath their board, removing cards if food is insufficient) and 'Buy silver and gold medals' (up to two of each type per epoch, paying costs shown on the reference sheet and placing bonus tokens on the player board for end-game scoring).
Q4How is scoring calculated?
Final scoring occurs after the third epoch. Players use the included score pad to tally their points. Points are awarded for: 1. Colonies: The victory points shown in the bottom-right corner of each collected colony tile. 2. Statues: The points shown beside each completed statue, plus any additional points from face-down bonus tokens placed beside them. 3. Silver Medals: For each silver medal, score half of the total value on the corresponding track (rounded up). 4. Gold Medals: For each gold medal, score seven points for each set of five differently colored cards collected beneath your player board. If both gold medals are purchased, each set of five different colored cards is worth 14 points instead. 5. Purchased Cards: The victory points shown in the bottom-right corner of all cards purchased and placed beneath your player board. 6. Leftover Coins: Players can convert every five leftover coins into one victory point.
Q5When and how does the game end?
The game concludes immediately after the third epoch's 'Buying Silver and Gold Medals' step. Players then proceed to calculate their final scores. The player with the highest total victory points wins. In the event of a tie, the tied player with the most leftover coins wins. If there is still a tie, the tied players share the victory.
Q6What tips are there for beginners?
When buying a new card, its cost is reduced by the number of cards of that same color you already own, down to a minimum of zero. This encourages specialization. Purple cards with a star symbol are for an advanced game, offering different effects; for your first game, it's recommended to remove them. The rulebook's back provides a summary of all purple card effects. During the 'Feed your people' step, if your food supply is less than the number of cards you have, you must discard cards until the numbers match. Be mindful of which cards you discard, as this will reduce your track strengths. You can skip taking a colony or carving a statue if you wish. The game comes with a well-designed insert to help organize all components, making setup and teardown quicker.
Q7How much does Hadara cost?
No store is currently tracking Hadara. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Hadara cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Hadara?
Hadara is a city building game, for 2–5 players, taking ~45–60 minutes, featuring end game bonuses. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Hadara — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.