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Hatten in Flames: ASL Historical Module 9

Hatten in Flames: ASL Historical Module 9

Multi-Man Publishing · 2018Expansion
20 min0+ yrs3.9/5 complexity8.7 BGG746KidsCouplesStrategy
short answer

How do you play Hatten in Flames: ASL Historical Module 9?

In late December 1944, the American 7th Army was overextended throughout the French provinces of Alsace and Lorraine, covering for units drawn northwards towards the vicious fighting around Bastogne.

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Hatten in Flames: ASL Historical Module 9 box art
official art · Multi-Man Publishing

In late December 1944, the American 7th Army was overextended throughout the French provinces of Alsace and Lorraine, covering for units drawn northwards towards the vicious fighting around Bastogne. Sensing this weakness, German High Command launched Operation NORDWIND to retake Alsace and the French city of Strasbourg.

In early January 1945, after several unsuccessful thrusts, the Germans committed key panzer reserves in the form of Panzer-Division 21 and Panzergrenadier-Division 25, targeting the neighboring French villages of Hatten and Rittershoffen. The initial attack fell on Hatten and nearby Maginot Line positions manned by the inexperienced doughboys of the 42nd “Rainbow” Infantry Division. After a brief but valiant defense, they were relieved by two veteran infantry battalions from the 79th “Cross of Lorraine” Infantry Division, whose soldiers slowed the German advance but in turn, became surrounded in the villages. Tankers from the 14th Armored Division then engaged the German panzers head-on in an attempt to relieve the infantry.

The eight scenarios and two Campaign Games in Hatten in Flames focus on the first five days of the fighting inside of Hatten, as panzer units sought to break through to the open terrain of Alsace that lay beyond Hatten and Rittershoffen. These capture the portion of the battle where an intense combined-arms struggle between a few handfuls of infantry companies and tank platoons of both sides played out on a daily basis in this small French village. In rendering these encounters, the Hatten in Flames CGs provide players with all the challenging options and decisions of bigger CGs while remaining much more manageable than most. Campaign game mechanics are based on tried-and-true systems used in previous ASL historical modules.

Hatten in Flames contains:

 one box and lid
 one 30" x 32" map
 two countersheets
 Chapter HF rules
 eight ASL scenarios
 two Campaign Games
 two Chapter Dividers

Hatten in Flames is not a complete game; ownership of the Advanced Squad Leader Rule Book, BEYOND VALOR, and YANKS is required for play.

(from MMP's website)

game anatomy
Complexity3.9 / 5
BGG rating8.7 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Hatten in Flames: ASL Historical Module 9 cost?
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Q2Where can I buy Hatten in Flames: ASL Historical Module 9 cheapest?
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Q3How do you play Hatten in Flames: ASL Historical Module 9?
Hatten in Flames: ASL Historical Module 9 is a expansion for base-game game, for 2 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Hatten in Flames: ASL Historical Module 9 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Hatten in Flames: ASL Historical Module 9 support?
Hatten in Flames: ASL Historical Module 9 is played by 2 players.
Q5How long does a game of Hatten in Flames: ASL Historical Module 9 take?
A game of Hatten in Flames: ASL Historical Module 9 takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Hatten in Flames: ASL Historical Module 9 for?
Hatten in Flames: ASL Historical Module 9 is recommended from age 0.
Q7How complex is Hatten in Flames: ASL Historical Module 9?
Hatten in Flames: ASL Historical Module 9 has a BoardGameGeek complexity of 3.9 out of 5.
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