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Haunt the House: Darker Corners

Haunt the House: Darker Corners

KTBG · 2018Expansion
2–530–40 min8+ yrs3.0/5 complexity7.3 BGG73Strategy
short answer

How do you play Haunt the House: Darker Corners?

👻 THE DARK CORNERS EXPANSION Expansion for Haunt the House OVERVIEW You thought your haunted mansion was eerie before… but now it’s time to explore The Dark Corners!

To find the best price for Haunt the House: Darker Corners, howtoplay.ro compares deals from Romanian shops every day.

Haunt the House: Darker Corners box art
official art · KTBG

👻 THE DARK CORNERS EXPANSION

Expansion for Haunt the House

OVERVIEW

You thought your haunted mansion was eerie before… but now it’s time to explore The Dark Corners!

This chilling expansion adds new Rooms, Phantoms, Scare Cards, and Ghost Hunters, each designed to twist the familiar rules in devilishly clever ways. Step into tougher chambers, encounter professionals who don’t spook easily, and wield Courage cards that can turn fear itself into a weapon!

NEW ROOMS – THE DARKER CORNERS

The four new Rooms—Armoury, Master Bedroom, Stables, and Greenhouse—each bring their own unique powers and sinister twists.

When adding these Rooms to your Room deck, note their two new special features:

  1. Extra Scare Requirement

     Each Darker Corner Room shows a “+ Scare” symbol on its stone wall.
     → The Ghost Hunter in this Room needs one additional Scare—of the type indicated— to be frightened out.
     These Rooms are more challenging—and more rewarding!
    
  2. Bad Boo Bonus

     Each Darker Corner Room also displays a Skull symbol with a “Bad Boo +” icon.
     → When this Room first enters play, place 1 Skull token on it.
     → Every time a Bad Boo happens in that Room, add another Skull token.
     When the Ghost Hunter is finally frightened out, the player who scared them away collects all Skull tokens from that Room!
    

Room Powers:

Armoury – Take one of your played Phantoms back into your hand.



Master Bedroom – Choose a player; that player may not yell BOO! on their next turn.



Stables – Remove one of your own Ghost Hunters from the game, then draw one randomly from the deck to replace it.



Greenhouse – Reveal Scares from your deck until you reveal the second copy of any Scare type. Take all revealed cards into your hand.

NEW SCARE CARDS – COURAGE CARDS

Sixteen special Scare cards—four per player (one of each Scare type)—introduce a bold new twist to the game.

Each player shuffles their four Courage Cards into their personal deck. Courage cards may only be played invisibly (facedown).

During a BOO!:

  1. Resolve rewards from revealed invisible Scares as normal.

  2. Then, for each revealed Courage card, remove one matching Scare of the same type from that Room.

  3. That Courage card is then removed from the game.

Because Courage cards remove Scares of the matching type, they can even cause what would have been a successful BOO to fail—turning it into a Bad BOO!

So evil! Use your courage wisely—it may backfire! These cards add a whole new layer of uncertainty, sabotage, and suspense to every BOO.

NEW PHANTOMS – THE DARKER SPIRITS

Eight powerful new Phantoms (two copies of each) add chaos and cunning to your ghostly arsenal.

Possessing – Choose a player; take one of their played Phantoms into your hand, then place this card in front of them as if they had played it.



Wild – Play when resolving a BOO! This Phantom counts as any one Scare of your choice.



Terrifying – Remove one Room’s Ghost Hunter from the game. Discard all Scares from that Room, then draw a fresh Ghost Hunter to replace it.



Wandering – Trigger the power of any currently active Room as though you had just played a visible Scare there.

Each of these Phantoms brings a fiendish new way to haunt your rivals!

NEW GHOST HUNTERS – THE PROFESSIONALS

Meet The Pros—elite Ghost Hunters who laugh in the face of danger (and your ectoplasmic shrieks).

Calm, Cool, and Unflappable: These experts require more Scares than standard Ghost Hunters to be frightened out.



Big Rewards: Each is worth 5 Skulls.



Phantom Magnets: When a Professional enters a Room, draw a random Phantom and place it facedown in that Room.



Bad Boo Magnetism: Whenever a Bad Boo happens in a Room with a Professional, add another random Phantom facedown to that Room.



Spiritual Payoff: Whoever finally frightens out the Professional collects the Ghost Hunter card and all Phantoms from that Room.

Imagine running into a Professional in a Darker Corners Room… a truly hair-raising combination!

The Dark Corners Expansion transforms Haunt the House into a more dynamic, unpredictable, and strategic haunt-fest.

Between Courage cards, riskier Rooms, and Professionals who refuse to blink, you’ll need all your spectral wits about you to claim the title of Champion Spookster.

So grab your lanterns, shuffle your decks, and step into the shadows. The mansion just got darker. The ghosts just got smarter. And you… just got a whole lot braver.

game anatomy
Complexity3.0 / 5
BGG rating7.3 / 10
Vibe
Strategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
30–40 min
Players
2–5
Recommended age
8+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Haunt the House: Darker Corners cost?
No store is currently tracking Haunt the House: Darker Corners. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Haunt the House: Darker Corners cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Haunt the House: Darker Corners?
Haunt the House: Darker Corners is a expansion for base-game game, for 2–5 players, taking ~30–40 minutes, featuring hand management. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Haunt the House: Darker Corners — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Haunt the House: Darker Corners support?
Haunt the House: Darker Corners is played by 2–5 players.
Q5How long does a game of Haunt the House: Darker Corners take?
A game of Haunt the House: Darker Corners takes about 30–40 minutes. (The first game doesn't count. It never counts.)
Q6What age is Haunt the House: Darker Corners for?
Haunt the House: Darker Corners is recommended from age 8.
Q7How complex is Haunt the House: Darker Corners?
Haunt the House: Darker Corners has a BoardGameGeek complexity of 3.0 out of 5.
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