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Here I Stand

Here I Stand

GMT Games · 2006
2–6180–360 min14+ yrs4.2/5 complexity7.9 BGG#544 BGG5,4 KStrategy
short answer

How do you play Here I Stand?

In diplomacy, when yielding territories, if you're yielding a home space of any major power, it has to be a home space either of the power yielding it or the power receiving it. You can also yield independent regions (gray spaces). If you're yielding minor countries/nations, it has to be ceded to its major power ally. You cannot yield your capital to anyone else.

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Here I Stand box art
official art · GMT Games
the rules in 60 seconds▶ auto · 1/6
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01

Setup

Home cards cannot be drawn from a player's hand when a random card or discard card is required, even if it's the last card in hand. Mandatory cards cannot be chosen as a discard card unless your hand only consists of home cards and mandatory cards.

The rules, step by step

Setup
Home cards cannot be drawn from a power's hand when a random card or discard card is required, even if it's the last card in your hand. For mandatory cards, they cannot be chosen as a discard card when you are forced to discard a card, and if your hand consists only of home cards and mandatory cards, then you don't have to discard any card.
Objective
In diplomacy, when yielding territories, if you're yielding a home space of any major power, it has to be a home space either of the power yielding it or the power receiving it. You can also yield independent regions (gray spaces). If you're yielding minor countries/nations, it has to be ceded to its major power ally. You cannot yield your capital to anyone else.
On your turn
There is now something called "Phony War" for Scotland and Venice. If you attack one of these minor nations and a major power intervenes on behalf of the minor nation, then you get a "Phony War" counter which counts as -1 Victory Point for you. It is removed when a battle takes place between your units and the minor or the major controlling the minor.
Scoring
The principle of displacement has been introduced for situations where the control of a region changes hand outside of combat (through card play, negotiation, etc.). For land units, they will be displaced to the nearest fortified region or to their capital. For a fleet, it is displaced to the nearest port, counting sea zones.
Game end
The Ottoman is limited to four piracy attempts per turn; there are four piracy markers included in the game. If more than one piracy hit is scored in one region, the targeted nation must select/divide hits as equally as possible among the available options (A, B, and C). For example, they can't award the Ottoman player two Victory Points for piracy if they scored two hits; they must choose two different options from A, B, and C.
Tips
In religious actions, only one debater's bonus can be used in each impulse. When initializing a religious action, the player who initiated the religious action decides to use any debater bonus. England can only publish treatises, so they can only use debaters that help them with those actions (e.g., Knox, but not Coverdale). The Papal State gets to roll an extra attack die in a debate if they initiated it from the Thomas More card, and the Spanish Inquisition card ends with the text 'Papal player calls a Theological Debate (in any language zone).'
game anatomy
Complexity4.2 / 5
BGG rating7.9 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
180–360 min
Players
2–6
Recommended age
14+ yrs
BGG rank
#544
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
In diplomacy, when yielding territories, if you're yielding a home space of any major power, it has to be a home space either of the power yielding it or the power receiving it. You can also yield independent regions (gray spaces). If you're yielding minor countries/nations, it has to be ceded to its major power ally. You cannot yield your capital to anyone else.
Q2How do you set up the game?
Home cards cannot be drawn from a power's hand when a random card or discard card is required, even if it's the last card in your hand. For mandatory cards, they cannot be chosen as a discard card when you are forced to discard a card, and if your hand consists only of home cards and mandatory cards, then you don't have to discard any card.
Q3How does a turn work?
There is now something called "Phony War" for Scotland and Venice. If you attack one of these minor nations and a major power intervenes on behalf of the minor nation, then you get a "Phony War" counter which counts as -1 Victory Point for you. It is removed when a battle takes place between your units and the minor or the major controlling the minor.
Q4How is scoring calculated?
The principle of displacement has been introduced for situations where the control of a region changes hand outside of combat (through card play, negotiation, etc.). For land units, they will be displaced to the nearest fortified region or to their capital. For a fleet, it is displaced to the nearest port, counting sea zones.
Q5When and how does the game end?
The Ottoman is limited to four piracy attempts per turn; there are four piracy markers included in the game. If more than one piracy hit is scored in one region, the targeted nation must select/divide hits as equally as possible among the available options (A, B, and C). For example, they can't award the Ottoman player two Victory Points for piracy if they scored two hits; they must choose two different options from A, B, and C.
Q6What tips are there for beginners?
In religious actions, only one debater's bonus can be used in each impulse. When initializing a religious action, the player who initiated the religious action decides to use any debater bonus. England can only publish treatises, so they can only use debaters that help them with those actions (e.g., Knox, but not Coverdale). The Papal State gets to roll an extra attack die in a debate if they initiated it from the Thomas More card, and the Spanish Inquisition card ends with the text 'Papal player calls a Theological Debate (in any language zone).'
Q7How much does Here I Stand cost?
No store is currently tracking Here I Stand. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Here I Stand cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Here I Stand?
Here I Stand is a negotiation game, for 2–6 players, taking ~180–360 minutes, featuring campaign / battle card driven. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Here I Stand — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Here I Stand support?
Here I Stand is played by 2–6 players.
1 shop

All prices

1 shop · sorted by priceupdated today
Regatul JocurilorAnniversaryeasyboxCultural voucher
Here I Stand (2024 500th Anniversary Edition)
RON 479
Buyout of stock
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