Prices updated today
History of the World
Avalon Hill · 1991
3–6135–270 min12+ yrs2.8/5 complexity7.1 BGG#1.284 BGG6 KStrategy
⚡ short answer
How do you play History of the World?
The core objective is to conquer territories, expand your empire's borders, and score the maximum number of victory points across seven epochs. Players must balance aggressive military expansion with sustainable positioning, as future empires will inherit the board and score points based on past accomplishments as well as current ones.
To find the best price for History of the World, howtoplay.ro compares deals from Romanian shops every day.
FromRON 330· 6 shops
—Normal price-2% vs 90-day avg
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place the board, select the initial neutral Sumerian empire, divide epoch cards into decks, and have players roll dice to determine turn order and secret empire selection.
The rules, step by step
Setup
History of the World is played on a historical world map divided into lands, seas, and oceans. The setup begins by placing a neutral Sumerian empire on the board, followed by players rolling dice to determine turn order, where the lowest roll goes first. The game spans seven distinct turns called epochs, each represented by a separate deck of empire cards. Players secretly draw or receive cards for the current epoch, choosing which empire they will play based on its strength, starting territory, and special capabilities like navigation.
Objective
The core objective is to conquer territories, expand your empire's borders, and score the maximum number of victory points across seven epochs. Players must balance aggressive military expansion with sustainable positioning, as future empires will inherit the board and score points based on past accomplishments as well as current ones.
On your turn
Each turn begins with players in reverse order of empire strength (least strong to most strong) picking and secretly revealing their chosen empire card. The player places their capital in the designated starting land and distributes strength point markers across adjacent lands. Players can expand into neighboring territories, navigate across permitted sea zones using ships, build fortifications, and initiate combat against enemy forces by rolling dice in battle.
Scoring
At the end of each turn, players tally victory points using the Victory Point Table, which assigns points for every region where they have presence (at least one land), domination (majority of lands), or total control. Additional points are awarded for holding capitals, cities, and monuments, with certain regions like India and China offering increasing rewards in later epochs.
Game end
The game ends after the completion of the seventh epoch. All final regional presence, domination, and capital points are calculated and added to players' running totals. The player with the highest cumulative score wins the world conquest.
Tips
Success in History of the World relies on long-term planning and diversification. Spreading your presence across multiple high-value regions yields more consistent points than over-concentrating in a single area. Keep track of future epoch values, manage your strength points wisely between expansion and defense, and utilize navigation and fortifications to secure key strategic positions.
🔬 game anatomy
Complexity2.8 / 5
BGG rating7.1 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
135–270 min
Players
3–6
Recommended age
12+ yrs
BGG rank
#1.284
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The core objective is to conquer territories, expand your empire's borders, and score the maximum number of victory points across seven epochs. Players must balance aggressive military expansion with sustainable positioning, as future empires will inherit the board and score points based on past accomplishments as well as current ones.
Q2How do you set up the game?
History of the World is played on a historical world map divided into lands, seas, and oceans. The setup begins by placing a neutral Sumerian empire on the board, followed by players rolling dice to determine turn order, where the lowest roll goes first. The game spans seven distinct turns called epochs, each represented by a separate deck of empire cards. Players secretly draw or receive cards for the current epoch, choosing which empire they will play based on its strength, starting territory, and special capabilities like navigation.
Q3How does a turn work?
Each turn begins with players in reverse order of empire strength (least strong to most strong) picking and secretly revealing their chosen empire card. The player places their capital in the designated starting land and distributes strength point markers across adjacent lands. Players can expand into neighboring territories, navigate across permitted sea zones using ships, build fortifications, and initiate combat against enemy forces by rolling dice in battle.
Q4How is scoring calculated?
At the end of each turn, players tally victory points using the Victory Point Table, which assigns points for every region where they have presence (at least one land), domination (majority of lands), or total control. Additional points are awarded for holding capitals, cities, and monuments, with certain regions like India and China offering increasing rewards in later epochs.
Q5When and how does the game end?
The game ends after the completion of the seventh epoch. All final regional presence, domination, and capital points are calculated and added to players' running totals. The player with the highest cumulative score wins the world conquest.
Q6What tips are there for beginners?
Success in History of the World relies on long-term planning and diversification. Spreading your presence across multiple high-value regions yields more consistent points than over-concentrating in a single area. Keep track of future epoch values, manage your strength points wisely between expansion and defense, and utilize navigation and fortifications to secure key strategic positions.
Q7How much does History of the World cost?
History of the World costs between 330 and 409 RON across Romanian stores.
Q8Where can I buy History of the World cheapest?
The lowest price for History of the World right now is 330 RON at Hobby Planet. The Prices tab lists every store currently tracking it.
Q9How do you play History of the World?
History of the World is a civilization game, for 3–6 players, taking ~135–270 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about History of the World — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does History of the World support?
History of the World is played by 3–6 players.
💰 6 shops
All prices
—Normal price-2% vs 90-day avgHow we compute this →
6 shops · sorted by priceupdated today
Gameology Avalon Hill editionaffiliateeasybox
History of the World (EN)
free over RON 250
● in stock
RON 349
Regatul JocurilorAvalon Hill editioneasyboxCultural voucher
History of the World (2025 English Edition)
free over RON 149
● in stock
RON 379
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Price history
See price by edition
Price trend over the last 90 days: minimum 241 lei, maximum 459 lei, now 344 lei.
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