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HOKA HEY ! A Good Day to Die

HOKA HEY ! A Good Day to Die

Nuts! Publishing
2–40 min0+ yrsKidsStrategy
short answer

How do you play HOKA HEY ! A Good Day to Die?

Spring, 1876. The most formidable army ever assembled on the Great Plains begins to move. The army is comprised of three columns commanded by George Crook, John Gibbon, and Alfred H.

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HOKA HEY ! A Good Day to Die box art
official art · Nuts! Publishing

Spring, 1876. The most formidable army ever assembled on the Great Plains begins to move. The army is comprised of three columns commanded by George Crook, John Gibbon, and Alfred H. Terry. The most renowned American officer of the era, George A. Custer, commands the 7th Cavalry Regiment, its 12 companies organized in 24 sections, its pack of mules and its Arikara scouts. Also on the move are the units of the 2nd and 3rd Cavalry regiments, Crow and Shoshone scouts, riflemen, volunteers, wagons, machine-guns, 19 superior officers and important figures, 108 combat sections, and 30 support units.

At the call of Sitting Bull, a great charismatic chief, 24 tribal chiefs and heroes, including Gall, Crazy Horse, and Lame White Man, assembled 76 groups of warriors. To defend their tipis, their families and their ponies, their way of life and their freedom, they will fight!

At Honsinger Bluff, on the banks of the Yellowstone River, the first engagement between Sitting Bull and Custer took place on 4 August 1873. A first meeting of the swords that foreshadowed the fighting to come. On 9 June 1876, on the banks of the Tongue River, a skirmish showed Crook that the Indians were there and ready to fight! On 17 June 1876, the Indians won the first round by repulsing Crook’s column at the Rosebud River. Finally, near the Little Big Horn from 25-27 June 1876, the Sioux won their greatest victory. Yes, truly, for Custer and 263 of his men, this was a good day to die.

Hoka Hey! A Good Day to Die covers three battles with 15 scenarios:

Prelude to the Tragedy: The Battle of Honsinger Bluff, an A2 map and a historical scenario.
Crook is Repulsed: The Battle of Rosebud, two A2 maps and two scenarios (one of them historical).
Custer’s End: The Battle of the Little Big Horn, one to three A2 maps and 11 scenarios (three of them historical).
June’s Victories: The June 1876 campaign, rules to link the battles of the Rosebud and Little Big Horn.
Last Warning: The Battle of the Tongue River, an A2 map and two scenarios. (This battle will be sent as a bonus for the first 500 orders.)

-- description from publisher

game anatomy
Vibe
KidsStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
2–4
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does HOKA HEY ! A Good Day to Die cost?
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Q2Where can I buy HOKA HEY ! A Good Day to Die cheapest?
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Q3How do you play HOKA HEY ! A Good Day to Die?
HOKA HEY ! A Good Day to Die is a american indian wars game, for 2–4 players, taking ~0 minutes. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about HOKA HEY ! A Good Day to Die — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does HOKA HEY ! A Good Day to Die support?
HOKA HEY ! A Good Day to Die is played by 2–4 players.
Q5How long does a game of HOKA HEY ! A Good Day to Die take?
A game of HOKA HEY ! A Good Day to Die takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is HOKA HEY ! A Good Day to Die for?
HOKA HEY ! A Good Day to Die is recommended from age 0.
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