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Hues and Cues

Hues and Cues

The Op Games · 2020
3–1030 min8+ yrsParty
short answer

How do you play Hues and Cues?

The main objective of Hues and Cues is for players to accumulate the most points. This is achieved by the clue giver effectively guiding other players to a secret target color using one- or two-word clues. Conversely, other players score points by accurately guessing the target color based on the clues provided, aiming to place their pawns as close as possible to the secret color.

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FromRON 124· 6 shops
Watch It Played · Hues And Cues - How To Play
Hues And Cues - How To Play

Hues And Cues - How To Play

Watch It Played· 8 min· published Jun 4, 2020Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the game board in the center, give each player three pawns of one color (one on the score track, two for guessing), shuffle the cue cards face down, and place the scoring frame nearby.

The rules, step by step

Setup
To set up Hues and Cues, first place the large game board in the center of the playing area. Each player receives three pawns of a single color; one pawn is placed on the '0' space of the score track, and the other two are kept by the player for making guesses. Shuffle all 100 cue cards and place them face down to form a draw pile next to the board. Finally, assemble and place the scoring frame near the game board. The player wearing the most colorful outfit starts as the first clue giver.
Objective
The main objective of Hues and Cues is for players to accumulate the most points. This is achieved by the clue giver effectively guiding other players to a secret target color using one- or two-word clues. Conversely, other players score points by accurately guessing the target color based on the clues provided, aiming to place their pawns as close as possible to the secret color.
On your turn
A turn consists of five steps. First, the clue giver draws a cue card and secretly chooses one of the four colors on it as the target. Second, the clue giver provides a one-word clue to describe the chosen color, avoiding direct color names, coordinates, or objects in the room. Third, starting from the player to the clue giver's left and proceeding clockwise, each player places one of their pawns on a square on the board that they believe matches the clue. Each square can only hold one pawn. Fourth, the clue giver then provides a second clue, this time consisting of two words (or can choose to pass). This clue must follow the same rules as the first, plus it cannot use words like 'darker' or 'lighter' to imply position relative to previous guesses. Fifth, players make their second guess, placing another pawn on an unoccupied square.
Scoring
After all guesses are made, the clue giver reveals the target color by placing the scoring frame over it, aligning the frame's center with the target color's coordinates. The clue giver scores 1 point for each pawn (from any player) that falls within the frame (in a 3-player game, they score 2 points per pawn). Guessing players score points based on their pawn's proximity to the target color: 3 points for a pawn on the exact target color, 2 points for a pawn inside the scoring frame but not on the target color, and 1 point for a pawn adjacent to the scoring frame (including diagonally). Points are marked on the score track.
Game end
The game concludes once every player has had the opportunity to be the clue giver a set number of times. In games with 3 to 6 players, each player will be the clue giver twice. For games with 7 to 10 players, each player will be the clue giver only once. After the final round, the player with the highest total score is declared the winner. In the event of a tie, tied players will participate in additional tie-breaker rounds until one player achieves a higher score than the others. During these tie-breaker rounds, only the tied players will make guesses, and they will not act as clue givers.
Tips
When giving clues, be creative but precise. Remember that direct color names (e.g., 'red', 'blue'), board coordinates (e.g., 'A1', 'B2'), or references to objects physically present in the room are strictly forbidden. Additionally, you cannot repeat any clue previously given in the game. For the two-word clue, avoid using comparative terms like 'darker' or 'lighter' that might directly indicate a position on the color spectrum relative to prior guesses. The clue giver can strategically pass on giving a second clue if they are satisfied with the current guesses, preventing other players from making a second guess and potentially scoring more points.
🔬 game anatomy
Vibe
Party
Language dependence
No in-game text needed
🌐 plays without English
Play time
30 min
Players
3–10
Recommended age
8+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The main objective of Hues and Cues is for players to accumulate the most points. This is achieved by the clue giver effectively guiding other players to a secret target color using one- or two-word clues. Conversely, other players score points by accurately guessing the target color based on the clues provided, aiming to place their pawns as close as possible to the secret color.
Q2How do you set up the game?
To set up Hues and Cues, first place the large game board in the center of the playing area. Each player receives three pawns of a single color; one pawn is placed on the '0' space of the score track, and the other two are kept by the player for making guesses. Shuffle all 100 cue cards and place them face down to form a draw pile next to the board. Finally, assemble and place the scoring frame near the game board. The player wearing the most colorful outfit starts as the first clue giver.
Q3How does a turn work?
A turn consists of five steps. First, the clue giver draws a cue card and secretly chooses one of the four colors on it as the target. Second, the clue giver provides a one-word clue to describe the chosen color, avoiding direct color names, coordinates, or objects in the room. Third, starting from the player to the clue giver's left and proceeding clockwise, each player places one of their pawns on a square on the board that they believe matches the clue. Each square can only hold one pawn. Fourth, the clue giver then provides a second clue, this time consisting of two words (or can choose to pass). This clue must follow the same rules as the first, plus it cannot use words like 'darker' or 'lighter' to imply position relative to previous guesses. Fifth, players make their second guess, placing another pawn on an unoccupied square.
Q4How is scoring calculated?
After all guesses are made, the clue giver reveals the target color by placing the scoring frame over it, aligning the frame's center with the target color's coordinates. The clue giver scores 1 point for each pawn (from any player) that falls within the frame (in a 3-player game, they score 2 points per pawn). Guessing players score points based on their pawn's proximity to the target color: 3 points for a pawn on the exact target color, 2 points for a pawn inside the scoring frame but not on the target color, and 1 point for a pawn adjacent to the scoring frame (including diagonally). Points are marked on the score track.
Q5When and how does the game end?
The game concludes once every player has had the opportunity to be the clue giver a set number of times. In games with 3 to 6 players, each player will be the clue giver twice. For games with 7 to 10 players, each player will be the clue giver only once. After the final round, the player with the highest total score is declared the winner. In the event of a tie, tied players will participate in additional tie-breaker rounds until one player achieves a higher score than the others. During these tie-breaker rounds, only the tied players will make guesses, and they will not act as clue givers.
Q6What tips are there for beginners?
When giving clues, be creative but precise. Remember that direct color names (e.g., 'red', 'blue'), board coordinates (e.g., 'A1', 'B2'), or references to objects physically present in the room are strictly forbidden. Additionally, you cannot repeat any clue previously given in the game. For the two-word clue, avoid using comparative terms like 'darker' or 'lighter' that might directly indicate a position on the color spectrum relative to prior guesses. The clue giver can strategically pass on giving a second clue if they are satisfied with the current guesses, preventing other players from making a second guess and potentially scoring more points.
Q7How much does Hues and Cues cost?
Hues and Cues costs between 124 and 159 RON across Romanian stores.
Q8Where can I buy Hues and Cues cheapest?
The lowest price for Hues and Cues right now is 124 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play Hues and Cues?
Hues and Cues is a deduction game, for 3–10 players, taking ~30 minutes, featuring communication limits. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Hues and Cues — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Hues and Cues support?
Hues and Cues is played by 3–10 players.

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