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I Ain't Been Shot, Mum

I Ain't Been Shot, Mum

Too Fat Lardies · 2002
2–6120 min12+ yrs2.9/5 complexity7.7 BGG#11.756 BGG208CouplesStrategy
short answer

How do you play I Ain't Been Shot, Mum?

From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV.

To find the best price for I Ain't Been Shot, Mum, howtoplay.ro compares deals from Romanian shops every day.

I Ain't Been Shot, Mum box art
official art · Too Fat Lardies

From the publisher's web site:

I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and armour combat between 1939 and 1945 and may be used with our four theatre specific handbooks which provide full information on organisational structures and weapon capabilities.

The smallest tactical unit in I Ain't Been Shot Mum is the infantry section or squad of the weapons team with support weapons such as mortars or machine guns. The basic command units are the platooons. The rules handle fire by section or weapons team and the turn sequences are dictated by the Game Deck of cards which can be tailor made to suit any specific situation. With sections covering infantry and armored combat, artillery and air support, and morale covered by the elegant and "test-free" shock system, the rules allow smooth flowing games where the players have minimal contact with the rules and maximum contact with the tactical situation.

Included in the rules is the Normandy Handbook which covers the periond June to August 1944. There is a scenario generator which will provide fast set-up games with no advanced planning, a section on writing historical scenarios and four specific scenarios, two starter games and two historical actions.

game anatomy
Complexity2.9 / 5
BGG rating7.7 / 10
Vibe
CouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
120 min
Players
2–6
Recommended age
12+ yrs
BGG rank
#11.756
from Trișache · verified

Frequently asked questions

Q1How much does I Ain't Been Shot, Mum cost?
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Q2Where can I buy I Ain't Been Shot, Mum cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play I Ain't Been Shot, Mum?
I Ain't Been Shot, Mum is a book game, for 2–6 players, taking ~120 minutes, featuring roll / spin and move. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about I Ain't Been Shot, Mum — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does I Ain't Been Shot, Mum support?
I Ain't Been Shot, Mum is played by 2–6 players.
Q5How long does a game of I Ain't Been Shot, Mum take?
A game of I Ain't Been Shot, Mum takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is I Ain't Been Shot, Mum for?
I Ain't Been Shot, Mum is recommended from age 12.
Q7How complex is I Ain't Been Shot, Mum?
I Ain't Been Shot, Mum has a BoardGameGeek complexity of 2.9 out of 5.
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