Skip to content
howtoplay.ro
Ice Pack

Ice Pack

(Self-Published) · 2020
1–215–30 min12+ yrs8Couples
short answer

How do you play Ice Pack?

Ice Pack is a dice stacking game where you try to match a pattern and score points in a limited time frame. Each turn you will roll the dice, choose a die and a column to place that die.

To find the best price for Ice Pack, howtoplay.ro compares deals from Romanian shops every day.

Ice Pack box art
official art · (Self-Published)

Ice Pack is a dice stacking game where you try to match a pattern and score points in a limited time frame. Each turn you will roll the dice, choose a die and a column to place that die. That die will then push the stack down and alter the alignment of each row. Using the score sheet, you will choose a matching pattern and score accordingly.

For the solo game, the goal is to beat your highest score. In the two player game, whoever has the highest score, wins!

—description from the designer

game anatomy
Vibe
Couples
Play time
15–30 min
Players
1–2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Ice Pack cost?
No store is currently tracking Ice Pack. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Ice Pack cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Ice Pack?
Ice Pack is a dice game, for 1–2 players, taking ~15–30 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Ice Pack — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Ice Pack support?
Ice Pack is played by 1–2 players.
Q5How long does a game of Ice Pack take?
A game of Ice Pack takes about 15–30 minutes. (The first game doesn't count. It never counts.)
Q6What age is Ice Pack for?
Ice Pack is recommended from age 12.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this