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In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War

In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War

Helion and Company · 2020Expansion
2–4380 min12+ yrs7.0 BGG6Strategy
short answer

How do you play In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War?

In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697.

To find the best price for In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War, howtoplay.ro compares deals from Romanian shops every day.

In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War box art
official art · Helion and Company

In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony and eventually Prussia all sought to dismember the Swedish Empire and share it amongst themselves. This conflict, known as the Great Northern War, was to last over twenty years.

Designed to refight the battles of the period, In Deo Veritas: Captain General is an expansion book for the popular rule set In Deo Veritas. The rules focus on the command decisions needed to maintain the motivation of the army. The battle scenarios offer the player a series of different challenges from the wars of the early eighteenth century.

Battles are played at the brigade level with all major elements on 75mm/3" wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 1" = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period.

Most players will already have everything needed to play (d6, tape measure and a deck of cards). More scenarios and game support will become available in the future.

To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Blenheim should last for 3-4 hours depending on the arrival of the reinforcements.

Nothing is certain, but generals that hone their skills are more likely to be victorious.

You will need a copy of In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales to use this book.

—description from the publisher's website

game anatomy
BGG rating7.0 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
380 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War cost?
No store is currently tracking In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War?
In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War is a age of reason game, for 2–4 players, taking ~380 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War support?
In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War is played by 2–4 players.
Q5How long does a game of In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War take?
A game of In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War takes about 380 minutes. (The first game doesn't count. It never counts.)
Q6What age is In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War for?
In Deo Veritas: Captain General – Wargaming the Age of Marlborough and the Great Northern War is recommended from age 12.
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