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Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880

Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880

A & A Game Engineering · 2003
2120 min12+ yrs2.0/5 complexity8.0 BGG32CouplesStrategy
short answer

How do you play Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?

Summary of Contents INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers GUNNERY ARCS RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.

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Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 box art
official art · A & A Game Engineering

Summary of Contents

INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality
TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight
ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions
MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring
FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers
GUNNERY ARCS
RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes
OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.); Machine Guns and Snipers; Morale; Boarding; Illumination (Searchlights and Flares); Submarines; Temporary Armour; Ships Alongside; Grapeshot; Turret Traverse; Towing; Forts and Fortresses; Movement under Sail (optional)
SCENARIOS: The Battle of Hampton Roads; The Battle of Iquiqui; The Battle of Angamos; Somewhere on the Yazoo River, 1863
REFERENCES
SHIP DATA TABLES: Union Ironclads; Union Seagoing Warships and Gunboats; Confederate Ironclads; Confederate Gunboats, Commerce raiders and Blockade Runners; Danish Vessels; Chilean Vessels; Peruvian Vessels; Austrian Vessels; Italian Vessels; British Vessels; French Vessels; Russian Vessels; Turkish Vessels; Generic Vessels
SHIP RECORD CARDS
SUGGESTED POINTS VALUE CALCULATION
FIRING ARC AND SAILING CIRCLE TEMPLATE
SALVO GUN FIRE TABLES

Reimplements:

 Iron & Fire: Naval Rules for the American Civil War & Ironclad Period 1850-1880
game anatomy
Complexity2.0 / 5
BGG rating8.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 cost?
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Q2Where can I buy Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 is a american civil war game, for 2 players, taking ~120 minutes, featuring line of sight. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 support?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 is played by 2 players.
Q5How long does a game of Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 take?
A game of Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 for?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 is recommended from age 12.
Q7How complex is Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 has a BoardGameGeek complexity of 2.0 out of 5.
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