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Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery

Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery

CreateSpace · 2011
212+ yrs8.0 BGG17CouplesStrategy
short answer

How do you play Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery?

Irregular Wars: Conflict at the World’s End provides a fun and easy, fast-play, set of rules for engagements on the fringe of the European world – Ireland, the Americas, the East Indies and the vast steppes of Central Asia.

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Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery box art
official art · CreateSpace

Irregular Wars: Conflict at the World’s End provides a fun and easy, fast-play, set of rules for engagements on the fringe of the European world – Ireland, the Americas, the East Indies and the vast steppes of Central Asia. The lands discovered by European explorers seeking easy access to the trading wealth of the Indies exposed untold avenues for expansion. The sixteenth and seventeenth centuries saw successive waves of self-aggrandising traders, raiders, conquerors and colonists leave Europe for new lands beyond the sea. Some pursued the freedom to practice persecuted religions or the opportunity to convert the heathens, others sought raw resources in the form of gold, furs or exotic spices or plants, like nutmeg or tobacco. The game is designed for engagements between two forces of from 500 to 2,500 fighting men per side. Each player represents a leading conquistador, noble, governor, daimyo, chief, cacique or petty monarch. These leaders are given the umbrella title of ‘lords’. The key to success in Irregular Wars is the lord’s ability to harness the enthusiasm of volunteer or militia soldiers which, together with the effective use of terrain, counts for more than sheer numbers alone. The uncertain nature of army recruitment and variable level of centralised command and control make the rules ideal for small scale, localised and asymmetrical warfare. The game could quite easily be expanded to cover earlier or later conflicts anywhere in the world prior to the establishment of reliable and professional armies. This second edition of Irregular Wars continues the fun and fast approach of the original rules. More background information and explanations are provided and the phase sequence has been streamlined. Additional changes throughout the rules make the randomised aspects of the game more realistic… in a random sort of way. This edition includes army lists for 48 different sixteenth and seventeenth century armies belonging to the major European colonial powers and the indigenous populations of Ireland, the Americas, East Indies and Eurasian Steppe.

—description from the publisher

game anatomy
BGG rating8.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery cost?
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Q2Where can I buy Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery?
Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery is a book game, for 2 players, featuring simulation. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery support?
Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery is played by 2 players.
Q5What age is Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery for?
Irregular Wars: Conflict at the World's End – A Wargaming System for Small Actions in the Age of Discovery is recommended from age 12.
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