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John Campbell's Classic Harness Racing

John Campbell's Classic Harness Racing

Matterin Enterprises Inc. · 1989
2–70 min12+ yrs8.1 BGG23
short answer

How do you play John Campbell's Classic Harness Racing?

From the tube... ".. a game which truly simulates real harness racing. You control your horse's speed, decide when to make your move and make all of the other decisions.

To find the best price for John Campbell's Classic Harness Racing, howtoplay.ro compares deals from Romanian shops every day.

John Campbell's Classic Harness Racing box art
official art · Matterin Enterprises Inc.

From the tube... ".. a game which truly simulates real harness racing. You control your horse's speed, decide when to make your move and make all of the other decisions. Your driving skill - not just luck - determines the outcome." The object is to drive your horse the farthest twice around the track.

Yes the game is packaged in a tube. The "board" is a piece of fabric backed printed vinyl, similar to a place mat. Players are assigned or pick a horse from a choice of 200 in the Stable book. Each horse has a movement number that is broken down into quarters (4 numbers), one for each quarter mile (track is a half mile). These quarter mile numbers are then reduced to 6 numbers, from 1 to 9. These 6 numbers are printed on cards. On his turn the player uses one card to move his horse. The move is modified by: spaces that count as two, variable length lanes in the curves, swaping cards with the draw pile without changing the movement #, holding back a card till the next quarter mile, blocking another from holding back a card, chance cards at the start and on the home stretch, chance dice roll is required to pass thru a space directly in front of another horse. It is recommended to have a race secretary. This person should be a fair minded person who will set up and referee the race.

The players try to use all of their movement while causing others to waste movement. This player has observed that it is easy for all of the players to use all of their movement with only 6 horses in the race. All of the movement robbing mechanisms are easily avoided with 6 horses. The race is then determined by the movement number combined with the Start and Stretch chance cards. The use of 12 horses makes a much more interesting game. With 12 horses the movement robbing mechanisms can not be totally avoided.

John Campbell is a Hall of Fame driver (not rider) that holds many of the sport's records. John Campbell did not design the game but has endorsed it. The 1989 instructions invite players to a yearly tournament where the championship is decided by playing against John Campbell.

The instructions promote another game, "Classic Thoroughbred Racing" which is not currently in the BGG database.

game anatomy
BGG rating8.1 / 10
Play time
0 min
Players
2–7
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does John Campbell's Classic Harness Racing cost?
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Q2Where can I buy John Campbell's Classic Harness Racing cheapest?
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Q3How do you play John Campbell's Classic Harness Racing?
John Campbell's Classic Harness Racing is a racing game, for 2–7 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about John Campbell's Classic Harness Racing — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does John Campbell's Classic Harness Racing support?
John Campbell's Classic Harness Racing is played by 2–7 players.
Q5How long does a game of John Campbell's Classic Harness Racing take?
A game of John Campbell's Classic Harness Racing takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is John Campbell's Classic Harness Racing for?
John Campbell's Classic Harness Racing is recommended from age 12.
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